FTSIGCTU 0.7.0
Giving some attention to instruction-editing.
CHANGELOG:
Added:
- By dragging an arm's instruction row and pressing a key (
F
by default), the arm's instructions are added to the instruction selection. - Similarly, pressing another key (
R
by default) will remove the arm's instructions from the selection.
Changes:
- Track-dragging-overlap is now separate from part-placement-overlap, and there is a new setting for it. This can be used to prevent track self-intersection while working on an overlap solve.
- Trying once again to allow track-editing outside of production chambers. This has caused issues for some users before, but hopefully this will work this time. (If not, there's some fun preemptive debugging messages.
Collect them all!) - Refactored some settings - this may have reset some of your config.
Fixes:
- Fixed a crash where using
A
,D
,[
and]
and then dragging the instruction selection could cause a crash.- By the way, did you know that
A
,D
,Shift + A
andShift + D
can shift an arm's instruction tape? It's true! - Also
[
and]
will expand and compact an arm's tape. (Not perfectly, though - see the known issues).
- By the way, did you know that
Known issues:
- The wiki is outdated.
[
and]
treat Reset and Repeat instructions as a single instruction, not as a block of instructions.- Using the speed-click-to-hex feature in the middle of a step while stepping will crash the game.
- Using speed-click-to-hex on a selection of parts allows you to remove parts after the simulation has started - this can lead to crashing the solution or, in the case of clicking a selection of all outputs, solving the puzzle instantly.