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Description

The aim of this project is to test some features i find in doom2016 and doom2020(or other games) and the pipeline is based on Lightweight SRP.

What's important is that it needs to be running on the phone(ES3.1 need).

Develop environment :Unity 2018.4.12f1 (64-bit) + windowns 10

Hybrid Renderer pacagae need.

Features

  • atlas based projector light support(only)
  • cluster pipeline basic part
  • depth pre
  • atlas based shadow(todo texture array based..compare)
  • atlas based decal
  • TAA
  • postprocess pipeline(refer UnityPostProcess. bloom,tonemap,colorgrading,dof..)
  • lightmap(environment diffuse only)
  • probe
  • virtual texture based terrain
  • profile and optimize

Stage result

20200512

20200406

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