The aim of this project is to test some features i find in doom2016 and doom2020(or other games) and the pipeline is based on Lightweight SRP.
What's important is that it needs to be running on the phone(ES3.1 need).
Develop environment :Unity 2018.4.12f1 (64-bit) + windowns 10
Hybrid Renderer pacagae need.
- atlas based projector light support(only)
- cluster pipeline basic part
- depth pre
- atlas based shadow(todo texture array based..compare)
- atlas based decal
- TAA
- postprocess pipeline(refer UnityPostProcess. bloom,tonemap,colorgrading,dof..)
- lightmap(environment diffuse only)
- probe
- virtual texture based terrain
- profile and optimize