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server to maintain and sync client_id -> chat_user_id mapping, world sync to send chat_user_id to client #38
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f8122dac91
changed the title
[WIP] server to maintain and sync client_id -> chat_id mapping
[WIP] server to maintain and sync client_id -> chat_user_id mapping
Feb 15, 2023
- the message will be used to sync `PlayerInstance` message - on sending `PlayerChatUserId` message, client awaits the acknowledge - on client receiving the acknowledge, it proceeds to register to an instance by sending `PlayerInstance` message - now server can be sure that the player entering to an instance has its chat_user_id registered already - minor-edit: SenderService::try_send helper assoc func
…include chat_user_id in world sync
- this solution is temporary - chat_user_id is sent to clients in an instance alongside with the world state data - the payload is encoded inside a (godot) `Array` of `PackedBytesArray` - Array[ world_state_data: PackedByteArray[ Array[ PackedByteArray[ WorldStateEntry ] ] ], client_chat_user_ids: PackedByteArray[ Array[ PackedByteArray[ClientId + utf8_string] ] ] ]
f8122dac91
changed the title
[WIP] server to maintain and sync client_id -> chat_user_id mapping
server to maintain and sync client_id -> chat_user_id mapping, worldsync to send chat_user_id to client
Feb 16, 2023
f8122dac91
changed the title
server to maintain and sync client_id -> chat_user_id mapping, worldsync to send chat_user_id to client
server to maintain and sync client_id -> chat_user_id mapping, world sync to send chat_user_id to client
Feb 16, 2023
24cdde9 implements a temporary solution for syncing chat_user_id:
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related #34