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Assertion `isWater()' failed #8440
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Yeah, it's very interesting bug. I'm not very familiar with the hero movement animation logic in fheroes2/src/fheroes2/heroes/heroes_move.cpp Lines 258 to 290 in cbe1879
which normally shouldn't be, because fheroes2.engine.version_.1.0.12.2024-02-29.22-28-30.mp4Hi @ihhub since I am not very familiar with the implementation of the animation for the AI-controlled heroes, are there any tips on how to fix this in the "right" way? Can this happen to human-controlled heroes under some circumstances? Could you please take a look as soon as you have time for that? |
Sure. I will take a look. |
@ihhub, yeah, I tried, it fixes the issue, it doesn't crash. Great work! |
Preliminary checks
Platform
Linux
Describe the bug
Game crushes when I finish my turn. I checked on the latest snapshot it crashes too, but the "additional info" is for origin/master. This console log missed my actions in the game, but I just load game (save attached) and finish my turn.
Save file
bug.zip
Additional info
The text was updated successfully, but these errors were encountered: