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[TC] cannot join Dungeon Finder if group has bots #19
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confirmed this as ongoing issue through the last few patches. |
Such a spam fest when you invite bots to do a dungeon. |
I'm actually using a TC version with your bots (x64). I want to know if the dg finder issue is solved,because when i group with my others bots (created by me as characters) i start dg finder,the roles are assigned but it stays forever waiting to enter. With Mangos I haven't got problems. |
I also have this issues now for some reason, they were inviting and what not before. |
...tried the bots with two different x64 TC 3.3.5 repacks and same problem... Anyway I still stuck with LFG that doesn't start the dungeons... Here I try alone putting me as tank...after 10 minutes no way to have a group: And here when I started the LFG with my group of characters...it stays forever waiting to start the dungeon even if the group is already formed and the roles are confirmed = Please Ike if u can solve this man...dungeons worked well with bot in non TC version! |
After some tinkering around i found that if you are not ingroup with them it works better. Just do random dungeon like you would in retail. |
Even in random LFG I wait for years without been grouped! |
About LFG...I tried after having my group of toons grouped, the command ".lfg group" and I got this response : ...can be this "Compatible map size : 0" the problem ?? in the meantime in console it gaves me this string refferring to ".lfg group" command (Mortis is my controlled pg and group leader): ...see at end "Unknow zone"...maybe the problem in LFG is the server can't assume a dungeon zone to go... if I do a ".lfg queue" all my toons report to be in queue and with confirmed roles... |
i haven't got this problem, for me they just join. They get teleported inside the instance too. Do not forget not every bot can join if they are too far away. |
all bots are near me and grouped...no way to enter instance...no way to join even in random group... |
It is possible that my PR #43 will fix this, the Feyzee LFG Fix made in December 2014. Notice also that on March 10, 2015, 04:34 CET, @ike3 merged TrinityCore@147a959 with the 2014 source (cfcf386), resulting in the current commit f9fcae4 since this issue was opened. |
correct spawn rules and configurability for new ore system
* linux/getmangos.sh: default to build client tools The client tools are needed to extract game data and should be built in a default installation. * Update getmangos.sh
[Tools] Forgot to merge some changes when porting vmap-extractor from ZERO.
* linux/getmangos.sh: default to build client tools The client tools are needed to extract game data and should be built in a default installation. * Update getmangos.sh
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