Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[TC] cannot join Dungeon Finder if group has bots #19

Open
ike3 opened this issue Oct 1, 2014 · 11 comments
Open

[TC] cannot join Dungeon Finder if group has bots #19

ike3 opened this issue Oct 1, 2014 · 11 comments

Comments

@ike3
Copy link
Owner

ike3 commented Oct 1, 2014

No description provided.

@dmanbob
Copy link

dmanbob commented Oct 1, 2014

confirmed this as ongoing issue through the last few patches.

@Kittnz
Copy link

Kittnz commented Oct 19, 2014

Such a spam fest when you invite bots to do a dungeon.

@bomba09
Copy link

bomba09 commented Oct 22, 2014

I'm actually using a TC version with your bots (x64). I want to know if the dg finder issue is solved,because when i group with my others bots (created by me as characters) i start dg finder,the roles are assigned but it stays forever waiting to enter. With Mangos I haven't got problems.
Tried to join a lfg without my group,and my controlled pg joined istantly (i run in localhost,so they are supposed to be random bots).
My playerbots version is Rev. 07334b1
thanks in advance

@Kittnz
Copy link

Kittnz commented Nov 13, 2014

I also have this issues now for some reason, they were inviting and what not before.

@bomba09
Copy link

bomba09 commented Nov 27, 2014

...tried the bots with two different x64 TC 3.3.5 repacks and same problem...
in depth =

Anyway I still stuck with LFG that doesn't start the dungeons...
Even going in bots .conf file and uncommenting "AiPlayerbot.RandomBotJoinLfg = 1".

Here I try alone putting me as tank...after 10 minutes no way to have a group:

screenshot 7

And here when I started the LFG with my group of characters...it stays forever waiting to start the dungeon even if the group is already formed and the roles are confirmed =

screenshot 8

Please Ike if u can solve this man...dungeons worked well with bot in non TC version!

@Kittnz
Copy link

Kittnz commented Nov 28, 2014

After some tinkering around i found that if you are not ingroup with them it works better. Just do random dungeon like you would in retail.

@bomba09
Copy link

bomba09 commented Nov 28, 2014

Even in random LFG I wait for years without been grouped!

@bomba09
Copy link

bomba09 commented Nov 28, 2014

About LFG...I tried after having my group of toons grouped, the command ".lfg group" and I got this response :

screenshot 9
caricare immagini

...can be this "Compatible map size : 0" the problem ??

in the meantime in console it gaves me this string refferring to ".lfg group" command (Mortis is my controlled pg and group leader):

screenshot 10
host image

...see at end "Unknow zone"...maybe the problem in LFG is the server can't assume a dungeon zone to go...

if I do a ".lfg queue" all my toons report to be in queue and with confirmed roles...

@Kittnz
Copy link

Kittnz commented Nov 28, 2014

i haven't got this problem, for me they just join. They get teleported inside the instance too. Do not forget not every bot can join if they are too far away.

@bomba09
Copy link

bomba09 commented Nov 30, 2014

all bots are near me and grouped...no way to enter instance...no way to join even in random group...

@ghost
Copy link

ghost commented May 9, 2015

It is possible that my PR #43 will fix this, the Feyzee LFG Fix made in December 2014.

Notice also that on March 10, 2015, 04:34 CET, @ike3 merged TrinityCore@147a959 with the 2014 source (cfcf386), resulting in the current commit f9fcae4 since this issue was opened.

@ghost ghost mentioned this issue May 9, 2015
ike3 pushed a commit that referenced this issue Aug 21, 2018
correct spawn rules and configurability for new ore system
ike3 pushed a commit that referenced this issue Aug 21, 2018
* linux/getmangos.sh: default to build client tools

The client tools are needed to extract game data and should be
built in a default installation.

* Update getmangos.sh
ike3 pushed a commit that referenced this issue Aug 28, 2018
[Tools] Forgot to merge some changes when porting vmap-extractor from ZERO.
ike3 pushed a commit that referenced this issue Aug 28, 2018
* linux/getmangos.sh: default to build client tools

The client tools are needed to extract game data and should be
built in a default installation.

* Update getmangos.sh
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants