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Crash on R2 , this is after a few mins of play #25
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Seems bot wanted to loot a gameobject (Herb, Mineral vein or so) but LoS calculation in R2 crashes internally. |
ya ive traced it down, seems R2 is junk anymore unless you revert to a thousand commits ago lol, still has that crash in ensuregridload. any plans on maybe implementing this to cmangos ? |
I thought that CMangos was down too) Actually I dropped (c)mangos support when they decided not to implement Dungeon Finder and later switch to boost convinced me to move on to tc. |
actually i think its just Xfurry doing cmangos anymore, TC is the best way to go, and still developing strong, but i personally favor and like mangos and have for yrs i like the coding style, easy use and ect ect, im working to implement your server bots to my current projects soon https://github.com/Infinity-MaNGOS , really excited about it |
CMaNGOS got some things going, there are changes coming. And they're also working on boost ( https://github.com/qvipka/RustEmu ) TC is good, but i find working with mangos easier, just wanted to share my opinion too! CMaNGOS is also nice because it supports 1.12.1/2, 2.4.3, 3.3.5 and maybe some time 4.3.4 :) |
i miss the old mangos crew , and my old dev team on mangosR2, mangos needs to focus on spells and LFG instead of boost i mean theres so much more that needs to be done. me and ike3 where just talking about cmangos going to boost and not doing LFG so he drop support of his serverbot for mangos and moved to mangos, alot of good people have come and gone 8( |
Yes i remember when i first joined mangos, then we had some great activity, but it started slowing down sadly. Then again, if you were to start work on LFG and was serious about it (or even if MR2 LFG is good enough to just port over pretty much). Then that would probably get into master, we can't always expect others to do the work we want them to, this is free work after all =) TL;DR: TrinityCore for 3.3.5 is unbeatable, but then you limit yourself to 3.3.5 and 4.3.4 (which for me would never work) |
MR2 lfg was ported over for from trinity lol , ive actually thought about trying to port it over to cmangos but like R2 better lol i just spent the last 2 days getting and fixing up a stable version for windows and rebuilding vc files back together for |
funny =) |
[SD2]Fix typing error for High Priestess Jeklik (tnx: Cab)
Revision: 2014-10-14 13:17:12 12687 c0ade47
Date 14:10:2014. Time 20:55
//=====================================================
*** Hardware ***
Processor: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz
Number Of Processors: 8
Physical Memory: 4194303 KB (Available: 3920380 KB)
Commit Charge Limit: 4194303 KB
*** Operation System ***
Windows 8 (Version 6.2, Build 9200)
//=====================================================
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 009D48E5 01:005D38E5 C:\Users\fallenangel\Desktop\Testing_Server\MaNGOS\mangosd.exe
Registers:
EAX:2706E4E0
EBX:00000000
ECX:00000002
EDX:00000001
ESI:00000000
EDI:1C6DF020
CS:EIP:0023:009D48E5
SS:ESP:002B:1812C3E0 EBP:1812C76C
DS:002B ES:002B FS:0053 GS:002B
Flags:00010246
Call stack:
Address Frame Function SourceFile
009D48E5 00000000 BIH::intersectRayVMAP::MapRayCallback+3A5 c:\users\fallenangel\desktop\mangos\src\game\vmap\bih.h line 192
009D78D3 00000000 VMAP::StaticMapTree::getIntersectionTime+33 c:\users\fallenangel\desktop\mangos\src\game\vmap\maptree.cpp line 147
009D813F 00000000 VMAP::StaticMapTree::isInLineOfSight+1CF c:\users\fallenangel\desktop\mangos\src\game\vmap\maptree.cpp line 167
00953EF2 00000000 VMAP::VMapManager2::isInLineOfSight+D2 c:\users\fallenangel\desktop\mangos\src\game\vmap\vmapmanager2.cpp line 156
0050E833 00000000 Map::IsInLineOfSight+43 c:\users\fallenangel\desktop\mangos\src\game\map.cpp line 2661
004D0A44 00000000 WorldObject::IsWithinLOS+74 c:\users\fallenangel\desktop\mangos\src\game\object.cpp line 1295
004D0AB8 00000000 WorldObject::IsWithinLOSInMap+68 c:\users\fallenangel\desktop\mangos\src\game\object.cpp line 1288
00AFA648 00000000 ai::NearestGameObjects::Calculate+128 c:\users\fallenangel\desktop\mangos\src\plugins\playerbot\strategy\values\nearestgameobjects.cpp line 42
00A67C1B 00000000 ai::CalculatedValuestd::list<ObjectGuid,std::allocator >::Get+4B c:\users\fallenangel\desktop\mangos\src\plugins\playerbot\strategy\value.h line 41
00ADC8D6 00000000 ai::AddAllLootAction::Execute+66 c:\users\fallenangel\desktop\mangos\src\plugins\playerbot\strategy\actions\addlootaction.cpp line 23
00A2F60A 00000000 ai::Engine::ListenAndExecute+8A c:\users\fallenangel\desktop\mangos\src\plugins\playerbot\strategy\engine.cpp line 466
00A2E798 00000000 ai::Engine::DoNextAction+348 c:\users\fallenangel\desktop\mangos\src\plugins\playerbot\strategy\engine.cpp line 171
00A0A830 00000000 PlayerbotAI::DoNextAction+80 c:\users\fallenangel\desktop\mangos\src\plugins\playerbot\playerbotai.cpp line 422
00A0DFEE 00000000 PlayerbotAI::UpdateAIInternal+38E c:\users\fallenangel\desktop\mangos\src\plugins\playerbot\playerbotai.cpp line 174
009F10A0 00000000 PlayerbotAIBase::UpdateAI+30 c:\users\fallenangel\desktop\mangos\src\plugins\playerbot\playerbotaibase.cpp line 23
00A0DC3F 00000000 PlayerbotAI::UpdateAI+11F c:\users\fallenangel\desktop\mangos\src\plugins\playerbot\playerbotai.cpp line 150
006067A3 00000000 Player::Update+7B3 c:\users\fallenangel\desktop\mangos\src\game\player.cpp line 1536
004D3A6B 00000000 WorldObject::UpdateHelper::Update+8B c:\users\fallenangel\desktop\mangos\src\game\object.cpp line 2370
00512694 00000000 Map::Update+404 c:\users\fallenangel\desktop\mangos\src\game\map.cpp line 654
006CA0CF 00000000 ObjectUpdateRequest::call+F c:\users\fallenangel\desktop\mangos\src\shared\objectupdatetaskbase.h line 50
006CB04A 00000000 ObjectUpdateTaskBase::svc+8A c:\users\fallenangel\desktop\mangos\src\shared\objectupdatetaskbase.h line 102
689AA1BC 00000000 ACE_Task_Base::svc_run+2C c:\users\fallenangel\desktop\mangos\dep\ace_wrappers\ace\task.cpp line 286
689AA566 00000000 ACE_Thread_Adapter::invoke_i+76 c:\users\fallenangel\desktop\mangos\dep\ace_wrappers\ace\thread_adapter.cpp line 145
689AA4BE 00000000 ACE_Thread_Adapter::invoke+7E c:\users\fallenangel\desktop\mangos\dep\ace_wrappers\ace\thread_adapter.cpp line 94
68D4C01D 00000000 __get_tlsindex+6F
68D4C001 00000000 __get_tlsindex+53
76F686E3 00000000 BaseThreadInitThunk+E
778DBE99 00000000 RtlInitializeExceptionChain+85
778DBE6C 00000000 RtlInitializeExceptionChain+58
Local Variables And Parameters
Call stack:
Address Frame Function SourceFile
009D48E5 00000000 BIH::intersectRayVMAP::MapRayCallback+3A5 c:\users\fallenangel\desktop\mangos\src\game\vmap\bih.h line 192
Local 'r' = 1812C76C
Local 'intersectCallback' = 1812C76C
Local 'maxDist' = 1812C76C
Local bool 'stopAtFirst' = 90
Local 'dir' = 1812C76C
Local 'stack' = 1812C76C
Local 'offsetFront' = 1812C76C
Local 'offsetBack' = 1812C76C
Local 'offsetFront3' = 1812C76C
Local float 'intervalMax' = 0.000000
Local float 'intervalMin' = 0.000000
Local 'org' = 1812C76C
Local 'invDir' = 1812C76C
Local 'offsetBack3' = 1812C76C
Local float 't1' = 0.000000
Local float 't2' = 0.000000
Local float 'tf' = 0.000000
Local float 'tb' = 0.000000
Local float 'tf' = 0.000000
Local float 'tb' = 0.000000
009D78D3 00000000 VMAP::StaticMapTree::getIntersectionTime+33 c:\users\fallenangel\desktop\mangos\src\game\vmap\maptree.cpp line 147
Local 'pRay' = 1812C790
Local 'pMaxDist' = 1812C790
Local bool 'pStopAtFirstHit' = 30
Local 'intersectionCallBack' = 1812C790
Local float 'distance' = 0.000000
009D813F 00000000 VMAP::StaticMapTree::isInLineOfSight+1CF c:\users\fallenangel\desktop\mangos\src\game\vmap\maptree.cpp line 167
Local 'pos1' = 1812D830
Local 'pos2' = 1812D830
Local 'ray' = 1812D830
Local float 'maxDist' = 0.000000
Local 'st' = 1812D830
00953EF2 00000000 VMAP::VMapManager2::isInLineOfSight+D2 c:\users\fallenangel\desktop\mangos\src\game\vmap\vmapmanager2.cpp line 156
Local unsigned int 'pMapId' = 1812D894
Local float 'x1' = 0.000000
Local float 'y1' = 0.000000
Local float 'z1' = 0.000000
Local float 'x2' = 0.000000
Local float 'y2' = 0.000000
Local float 'z2' = 0.000000
Local 'instanceTree' = 1812D86C
Local 'pos1' = 1812D86C
Local 'pos2' = 1812D86C
0050E833 00000000 Map::IsInLineOfSight+43 c:\users\fallenangel\desktop\mangos\src\game\map.cpp line 2661
Local float 'srcX' = 0.000000
Local float 'srcY' = 0.000000
Local float 'srcZ' = 0.000000
Local float 'destX' = 0.000000
Local float 'destY' = 0.000000
Local float 'destZ' = 0.000000
Local unsigned int 'phasemask' = 1812D8C4
004D0A44 00000000 WorldObject::IsWithinLOS+74 c:\users\fallenangel\desktop\mangos\src\game\object.cpp line 1295
Local float 'ox' = 0.000000
Local float 'oy' = 0.000000
Local float 'oz' = 0.000000
Local float 'z' = 0.000000
Local float 'x' = 0.000000
Local float 'y' = 0.000000
004D0AB8 00000000 WorldObject::IsWithinLOSInMap+68 c:\users\fallenangel\desktop\mangos\src\game\object.cpp line 1288
Local 'obj' = 1812D8E0
Local float 'oz' = 0.000000
Local float 'oy' = 0.000000
Local float 'ox' = 0.000000
00AFA648 00000000 ai::NearestGameObjects::Calculate+128 c:\users\fallenangel\desktop\mangos\src\plugins\playerbot\strategy\values\nearestgameobjects.cpp line 42
Local 'targets' = 1812E93C
Local 'u_check' = 1812E93C
Local 'searcher' = 1812E93C
00A67C1B 00000000 ai::CalculatedValuestd::list<ObjectGuid,std::allocator >::Get+4B c:\users\fallenangel\desktop\mangos\src\plugins\playerbot\strategy\value.h line 41
00ADC8D6 00000000 ai::AddAllLootAction::Execute+66 c:\users\fallenangel\desktop\mangos\src\plugins\playerbot\strategy\actions\addlootaction.cpp line 23
Local 'event' = 1812E9BC
Local 'gos' = 1812E9BC
Local 'corpses' = 1812E9BC
00A2F60A 00000000 ai::Engine::ListenAndExecute+8A c:\users\fallenangel\desktop\mangos\src\plugins\playerbot\strategy\engine.cpp line 466
Local 'action' = 1812EA48
Local 'event' = 1812EA48
Local bool 'actionExecuted' = A8
00A2E798 00000000 ai::Engine::DoNextAction+348 c:\users\fallenangel\desktop\mangos\src\plugins\playerbot\strategy\engine.cpp line 171
Local 'unit' = 1812EBA8
Local int 'depth' = 1812EC00
Local 'event' = 1812EBA8
Local float 'relevance' = 0.000000
00A0A830 00000000 PlayerbotAI::DoNextAction+80 c:\users\fallenangel\desktop\mangos\src\plugins\playerbot\playerbotai.cpp line 422
Local 'packet' = 1812EC00
00A0DFEE 00000000 PlayerbotAI::UpdateAIInternal+38E c:\users\fallenangel\desktop\mangos\src\plugins\playerbot\playerbotai.cpp line 174
Local unsigned int 'elapsed' = 1812ED34
Local 'helper' = 1812ED20
Local 'holder' = 1812ED20
Local 'command' = 1812ED20
Local 'out' = 1812ED20
009F10A0 00000000 PlayerbotAIBase::UpdateAI+30 c:\users\fallenangel\desktop\mangos\src\plugins\playerbot\playerbotaibase.cpp line 23
Local unsigned int 'elapsed' = 1812ED5C
00A0DC3F 00000000 PlayerbotAI::UpdateAI+11F c:\users\fallenangel\desktop\mangos\src\plugins\playerbot\playerbotai.cpp line 150
Local unsigned int 'elapsed' = 1812EDD0
006067A3 00000000 Player::Update+7B3 c:\users\fallenangel\desktop\mangos\src\game\player.cpp line 1536
Local unsigned int 'update_diff' = 1812EDF4
Local unsigned int 'p_time' = 1812EDF4
Local 'iter' = 1812EDD0
Local float 'bubble' = 0.000000
Local unsigned int 'newzone' = 1812EDF4
Local unsigned int 'newarea' = 1812EDF4
Local unsigned int 'timer' = 1812EDF4
004D3A6B 00000000 WorldObject::UpdateHelper::Update+8B c:\users\fallenangel\desktop\mangos\src\game\object.cpp line 2370
Local unsigned int 'time_diff' = 1812FE90
00512694 00000000 Map::Update+404 c:\users\fallenangel\desktop\mangos\src\game\map.cpp line 654
Local 't_diff' = 1812FE90
Local 'updater' = 1812FE90
Local 'world_object_update' = 1812FE90
Local 'updateQueue' = 1812FE90
Local 'grid_object_update' = 1812FE90
Local 'guid' = 1812FE90
Local 'updater' = 1812FE90
Local 'guid' = 1812FE90
Local 'helper' = 1812FE90
Local 'helper' = 1812FE90
Local 'area' = 1812FE90
Local 'guid' = 1812FE90
Local 'cell' = 1812FE90
Local 'st' = 1812FE90
006CA0CF 00000000 ObjectUpdateRequest::call+F c:\users\fallenangel\desktop\mangos\src\shared\objectupdatetaskbase.h line 50
006CB04A 00000000 ObjectUpdateTaskBase::svc+8A c:\users\fallenangel\desktop\mangos\src\shared\objectupdatetaskbase.h line 102
689AA1BC 00000000 ACE_Task_Base::svc_run+2C c:\users\fallenangel\desktop\mangos\dep\ace_wrappers\ace\task.cpp line 286
Local args& = 1812FF1C void 'args' = 1812FF1C
689AA566 00000000 ACE_Thread_Adapter::invoke_i+76 c:\users\fallenangel\desktop\mangos\dep\ace_wrappers\ace\thread_adapter.cpp line 145
Local unsigned long 'status' = 1812FF40
689AA4BE 00000000 ACE_Thread_Adapter::invoke+7E c:\users\fallenangel\desktop\mangos\dep\ace_wrappers\ace\thread_adapter.cpp line 94
Local 'exit_hook_maybe' = 1812FF40
68D4C01D 00000000 __get_tlsindex+6F
68D4C001 00000000 __get_tlsindex+53
76F686E3 00000000 BaseThreadInitThunk+E
778DBE99 00000000 RtlInitializeExceptionChain+85
778DBE6C 00000000 RtlInitializeExceptionChain+58
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