Texture packer written in Go.
- Set maximum width/height of atlases for platform constraints
- Generate as many atlases as you need with a single command
- Add gutter to the images to prevent join lines between sprites
- Generate descriptor files in a range of formats (Currently only Kiwi.js supported)
- Specify assets that must be grouped together to ensure maximum runtime performance (TODO)
Basic example
inFiles := []string{
"./assets/sprite1.png",
"./assets/sprite2.png"
}
outputDir := "./assets/spritesheets"
res, err := atlas.Generate(inFiles, outputDir, nil)
You can pass params to the Generate function
params := atlas.GenerateParams {
Name : "atlas" // The base name of the outputted files
Descriptor : atlas.DESC_KIWI // The format of the data file for the atlases
Packer : atlas.PackGrowing // The algorithm to use when packing
Sorter : atlas.SortMaxSide // The order to sort files by
MaxWidth : 2048 // Maximum width/height of the atlas images
MaxHeight : 2048
MaxAtlases : 0 // Indicates no maximum
Padding : 0 // The amount of blank space to add around each image
Gutter : 0 // The amount to bleed the outer pixels of each image
}
res, err := atlas.Generate(inFiles, outputDir, ¶ms)
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