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A Pygame game engine/template.
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LICENSE-engine
ikn/game-engine
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This is a template I use for Pygame games. DEPENDENCIES Python (2.6 or later 2.x, 3.2 or later 3.x) Pygame (1.8.1 or later, probably; tested with 1.9.1) RUNNING To run from source, you must first compile. This process requires GNU Make or equivalent or the version of Visual whatever-it's-called that was used to compile your Python version, and header files for SDL and Pygame must be available on the system. Just run make On Windows, this requires the command-line compiler ('cl') to be on your path, and assumes that SDL.h is in the directory 'sdl_include' above this directory (horrible, I know). The makefile supports a 'PYTHON_VERSION' argument which can be 2 (default) or 3, which determines which version to build for. Now, on systems with a sh-compatible shell, do ./run On other systems (Windows, for example), run run.py with your Python 2 executable. CONTROLS F11, alt + enter: toggle fullscreen F10: minimise alt + F4: exit LICENSING Source code in game/engine/ is available under the LGPL version 3 (included in 'LICENSE-engine'). Source code outside of game/engine is available under the 3-clause BSD license (included in 'LICENSE').
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A Pygame game engine/template.
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BSD-3-Clause, LGPL-3.0 licenses found
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