VRM porting to babylon.js.
- Supports
.vrm
v0.x file loading- with
extensions.VRM
glTF Extension
- with
- TODO
.vrm
v1.0 file loading - Supports
.vci
file loading - Supports MToonMaterial
- Get bone(TransformNode) from Unity Humanoid bone mapping name
- BlendShape morphing
- SpringBone
- Supports VCI features(partial support)
VCAST_vci_material_unity
- TODO:
VCAST_vci_meta
- TODO:
VCAST_vci_embedded_script
- TODO:
VCAST_vci_audios
- TODO:
VCAST_vci_colliders
- TODO:
VCAST_vci_rigidbody
- TODO:
VCAST_vci_joints
- TODO:
VCAST_vci_item
TODO
TODO
TODO
See CONTRIBUTING.md.
- BabylonJS/Babylon.js: Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL
- vrm-c/UniVRM: Unity package that can import and export VRM format
see LICENSE.
This project uses babylon.js with Apache License, Version 2.0.