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Inspiration

We were all inspired by our love for beans and FPS Gaming. We thought that if we put those two together we could make a very fun and interactive game.

What it does

We incorporated different stages in which a bean tries to get to the end and survive. Each stage gets progressively harder by doing parkour and shooting.

How we built it

We built it using the Unity Engine and C# scripting.

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Challenges we ran into

Initially, Unity collaboration had changed over the past year so we had a lot of issues with version control with peer members. Linking the server to others was a first-timer and it took us hours to get started with everything. Programming the third-person design was a difficult challenge as Visual Studio became corrupted and we learned a lot of new techniques throughout the coding experience. We used ProBuilder, a geometric map design software that was new to most and we definitely gained a learning experience.

Accomplishments that we're proud of

We were able to each create multiple stages with interactive options. We were able to work harmonically as a team and provided help for each other when needed. Programming third-person controls with weaponry was not a simple task and it took up most of our time.

What we learned

We learned great team-building and many new skills with the game SDK Unity.

What's next for Bean Shooters

We will implement various different challenges with both single and a possible new multiplayer platform where all the bean lovers can come together. There will be more weapons and different bean skins to choose from!

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