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Enhance docs before open source release.
git-svn-id: https://openshadinglanguage.googlecode.com/svn/trunk@516 a3683778-fedd-11de-87c3-653bb6514e15
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This file will eventually give the highlights and for each release. | ||
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Building OSL | ||
------------ | ||
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OSL currently compiles and runs cleanly on Linux and Mac OS X. We have | ||
not yet compiled it for Windows, but we believe we it should be very | ||
portable (we have done almost nothing platform-specific). | ||
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OSL makes very heavy use of the OpenImageIO project | ||
(http://openimageio.org), both for its texture mapping functionality as | ||
well as numerous utility classes. If you are integrating OSL into an | ||
existing renderer, you may use your own favorite texturing system rather | ||
than OpenImageIO with a little minor surgery. There are only a few | ||
places where OIIO (OpenImageIO) texturing calls are made, and they could | ||
easily be bypassed. But it is probably not possible to remove OIIO | ||
completely as a dependency, since we so heavily rely on a number of | ||
other utility classes that it provides (for which there was no point | ||
reinventing redundantly for OSL). | ||
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Here are the steps to check out, build, and test the OSL distribution: | ||
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0. Install and build dependencies. You will need Boost (www.boost.org), | ||
Imath (http://openexr.com/downloads.html), and OpenImageIO | ||
(openimageio.org). | ||
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After building OpenImageIO, if you don't have it installed in a | ||
"standard" place (like /usr/include), you should set the environment | ||
variable $OPENIMAGEIOHOME to point to the compiled distribution, as | ||
well as for $OPENIMAGEIOHOME/lib to be in your LD_LIBRARY_PATH (or | ||
DYLD_LIBRARY_PATH on OS X) and then OSL's build scripts will be able | ||
to find it. | ||
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1. Check out a copy of the source code from the SVN repository: | ||
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svn checkout http://openshadinglanguage.googlecode.com/svn/trunk osl | ||
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2. Change to the distribution directory and 'make' | ||
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cd osl | ||
make | ||
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Note: OSL uses 'CMake' for its cross-platform build system. But for | ||
simplicity, we have made a "make wrapper" around it, so that by just | ||
typing 'make' everything will build. Type 'make help' for other | ||
options, and note that 'make nuke' will blow everything away for the | ||
freshest possible compile. | ||
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3. After compilation, you'll end up with a full OSL distribution in | ||
dist/ARCH, where ARCH is the architecture you are building on, one of | ||
"linux", "linux64", "macosx", "windows", or "windows64". | ||
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Note: The default is to make an optimized "release" build. If | ||
instead type type 'make debug' at the top level, you will end up with | ||
a debug build (no optimization, full symbols) in "dist/ARCH.debug". | ||
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4. Add the "dist/ARCH/bin" to your $PATH, and "dist/ARCH/lib" to your | ||
$LD_LIBRAY_PATH (or $DYLD_LIBRARY_PATH on OS X), or copy the contents | ||
of those files to appropriate directories. Public include files | ||
(those needed when building applications that incorporate OSL) | ||
can be found in "dist/ARCH/include", and documentation can be found | ||
in "dist/ARCH/doc". | ||
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5. After building (and setting your library path), you can run the | ||
test suite with: | ||
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make test | ||
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(Note: currently all tests pass on OS X but a few tests fail on Linux | ||
strictly for floating point precision reasons, not because anything | ||
is really broken. We're working on a fix for this.) | ||
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