Implements a raycaster in CUDA. Rendered in real time to an OpenGL texture buffer. Currently only tested to work on Linux based systems, but could easily be ported to others with modifications to the README. Should transition the project to CMAKE or other build system in the future.
Install CUDA, GLFW and GLEW through your dependency management of choice. For stb, simply clone the repo to the root directory of this project and the makefile will automatically add the necessary include directives.