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Allow dynamic frame timing #1233
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This is super cool! I was considering to use
Which effectively means that the input pose has to be sampled at the time that I would not have been surprised if you had written that Oculus Browser already did this, btw, judging by the blog post, the app/developer would only notice if it has widely fluctuating performance, right? |
Yes, you will have a bad time if you try to do that :-)
That's actually incorrect :-\
Indeed. Frame sync will help because you can start the Raf call closer to the
We had a conversation at TPAC about this. So, to get automatic support for this you should:
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See also https://www.youtube.com/watch?v=PpIXjrO7yrk around 7 minutes in. After our discussion at TPAC, we concluded that we can already implement this. WebXR might benefit, but WebXR Layers' model already works with this scheme. |
OpenXR and Oculus' VRAPI have support for moving the start of the frame to get improved tracking.
/tpac What could we add to WebXR to enable this?
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