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How to split mesh efficiently #35

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uriesk opened this issue Oct 21, 2018 · 3 comments
Closed

How to split mesh efficiently #35

uriesk opened this issue Oct 21, 2018 · 3 comments

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@uriesk
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uriesk commented Oct 21, 2018

I am sorry that i use the issue tracker for this question, but i am currently trying to create a HUD for Ruth and Roth that provides slightly more functionality like auto-hide and slots for saving the state and maybe more and i was wondering what your workflow is for splitting the mesh apart into the individual prims for the alphas.
Are you doing it manually on every release?
ty

@ingen-lab
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The only way I know is to cut them manually and assigning materials. There is probably a better way to do it but I am doing it manually for each release.

This project will soon be using OSSL baked texture function which will incorporate a more traditional transparency solution similar to the system avatar transparency.

@AlvinaVanima
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AlvinaVanima commented Oct 27, 2018 via email

@ingen-lab
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Our OpenSim implementation will be but the source will still be available for other types of implementation such as a Second Life specific release.

@ingen-lab ingen-lab reopened this Oct 27, 2018
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