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Support Custom Game Types #101

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joshuaskelly opened this issue Sep 26, 2020 · 1 comment
Open
2 tasks

Support Custom Game Types #101

joshuaskelly opened this issue Sep 26, 2020 · 1 comment
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epic User story covering several features

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@joshuaskelly
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Summary

Enhance Delver Engine to support different types of games by providing extension points for custom player implementations and custom hud implementations.

Goals

  1. Preserve existing player behavior.
  2. Support a typical retro shooter style player. Think Wolfenstein/Doom.
  3. Support a third person camera. Example mockups

Child Issues

@joshuaskelly joshuaskelly added the epic User story covering several features label Sep 26, 2020
@joshuaskelly joshuaskelly changed the title Support New Game Types Support Custom Game Types Sep 26, 2020
@Interrupt
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Interrupt commented Oct 1, 2020

A good potential place to wire this in would be in the data/game.dat file, that could be expanded to have fields for the Hud / Game that could be switched out with different classes if there was a stub interface that the Delver specific huds / game could implement. It might make sense to move the player in here as well, instead of there being a data/player.dat file.

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