javascript, es6-javascript, es6, sprite, spritesheet
Procedural Sim city 2000.
npm install @inwebo/sim-city-2000.js
- Render.js : Render to canvas utility class, abstract the boring parts. (not required)
- Vector : Vector manipulation needed for RGB representation. (required)
- Sprite.js : see the doc
See index.html, demo.js, index.html.
- Amit's game
- Create isometric worl
- Base data structure
- Stack overflow
- Map generation
- Procedural wiki
- Random scattering
- Isometric world
- Cheap & easy isometric
- A Bitwise Method For Applying Tilemaps
- Autotile
- Render iso grid
- Exemples
https://stackoverflow.com/questions/9018988/how-to-iterate-from-back-to-front-in-a-diamond-shaped-isometric-map https://stackoverflow.com/questions/19344623/diamond-isometric-tile-picking https://stackoverflow.com/questions/35885029/improving-performance-of-click-detection-on-a-staggered-column-isometric-grid/35917976#35917976 https://stackoverflow.com/questions/46104610/isometric-tiles-drawing-and-picking-java?rq=1 http://www.opencity.info/ http://pocketcity.sourceforge.net/ https://www.vertabelo.com/blog/build-your-own-city-an-open-ended-building-game-data-model/ https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life