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Update msvc10/11 for SDL2
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update AdditionalIncludeDirectories to use SDL2
update AdditionalDependencies to use SDL2
add AdditionalLibraryDirectory to SDL2 libs
set sub-system as console
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shearer12345 authored and zturtleman committed Aug 19, 2015
1 parent 40e9a31 commit 1d83dcc
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Showing 2 changed files with 64 additions and 48 deletions.
56 changes: 32 additions & 24 deletions misc/msvc10/quake3.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -162,7 +162,7 @@
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
Expand All @@ -183,21 +183,22 @@
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>false</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>$(IntDir)quake3.map</MapFileName>
<SubSystem>Windows</SubSystem>
<SubSystem>Console</SubSystem>
<StackReserveSize>8388608</StackReserveSize>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Message>Post build processing..</Message>
Expand All @@ -216,7 +217,7 @@
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WIN32;WIN32;_WIN64;__WIN64__;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
Expand All @@ -237,20 +238,21 @@
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>false</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>$(IntDir)quake3.map</MapFileName>
<SubSystem>Windows</SubSystem>
<SubSystem>Console</SubSystem>
<StackReserveSize>8388608</StackReserveSize>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<AdditionalLibraryDirectories>..\..\code\libs\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Message>Post build processing..</Message>
Expand All @@ -269,7 +271,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
Expand All @@ -292,7 +294,7 @@
<ResourceOutputFileName>..\winquake.res</ResourceOutputFileName>
</ResourceCompile>
<Link>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>
Expand All @@ -301,13 +303,14 @@
<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>$(IntDir)quake3.map</MapFileName>
<SubSystem>Windows</SubSystem>
<SubSystem>Console</SubSystem>
<StackReserveSize>8388608</StackReserveSize>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Message>Post build processing..</Message>
Expand All @@ -325,7 +328,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WIN32;WIN32;_WIN64;__WIN64__;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
Expand All @@ -349,7 +352,7 @@
<ResourceOutputFileName>..\winquake.res</ResourceOutputFileName>
</ResourceCompile>
<Link>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>
Expand All @@ -358,11 +361,12 @@
<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>$(IntDir)quake3.map</MapFileName>
<SubSystem>Windows</SubSystem>
<SubSystem>Console</SubSystem>
<StackReserveSize>8388608</StackReserveSize>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<AdditionalLibraryDirectories>..\..\code\libs\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Message>Post build processing..</Message>
Expand All @@ -382,7 +386,7 @@
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
Expand All @@ -403,21 +407,22 @@
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>false</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>$(IntDir)quake3.map</MapFileName>
<SubSystem>Windows</SubSystem>
<SubSystem>Console</SubSystem>
<StackReserveSize>8388608</StackReserveSize>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
Expand All @@ -432,7 +437,7 @@
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WIN32;WIN32;_WIN64;__WIN64__;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
Expand All @@ -453,19 +458,20 @@
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>false</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>$(IntDir)quake3.map</MapFileName>
<SubSystem>Windows</SubSystem>
<SubSystem>Console</SubSystem>
<StackReserveSize>8388608</StackReserveSize>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries>
<AdditionalLibraryDirectories>..\..\code\libs\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">
Expand All @@ -480,7 +486,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
Expand All @@ -503,14 +509,14 @@
<ResourceOutputFileName>..\winquake.res</ResourceOutputFileName>
</ResourceCompile>
<Link>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>$(IntDir)quake3.map</MapFileName>
<SubSystem>Windows</SubSystem>
<SubSystem>Console</SubSystem>
<StackReserveSize>8388608</StackReserveSize>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
Expand All @@ -519,6 +525,7 @@
<IgnoreSpecificDefaultLibraries>
</IgnoreSpecificDefaultLibraries>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Message>Post build processing..</Message>
Expand All @@ -536,7 +543,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\code\SDL12\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WIN32;WIN32;_WIN64;__WIN64__;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;USE_INTERNAL_JPEG;HAVE_CONFIG_H;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
Expand All @@ -559,18 +566,19 @@
<ResourceOutputFileName>..\winquake.res</ResourceOutputFileName>
</ResourceCompile>
<Link>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDLmain.lib;SDL.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>user32.lib;gdi32.lib;advapi32.lib;winmm.lib;psapi.lib;wsock32.lib;ws2_32.lib;dxguid.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)quake3.pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>$(IntDir)quake3.map</MapFileName>
<SubSystem>Windows</SubSystem>
<SubSystem>Console</SubSystem>
<StackReserveSize>8388608</StackReserveSize>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<AdditionalLibraryDirectories>..\..\code\libs\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Message>Post build processing..</Message>
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