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Have custom intro cinematics for standalone game
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miried committed Jan 7, 2015
1 parent 8469c40 commit 7c5feef
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Showing 2 changed files with 6 additions and 2 deletions.
4 changes: 2 additions & 2 deletions code/qcommon/common.c
Expand Up @@ -2805,10 +2805,10 @@ void Com_Init( char *commandLine ) {
if ( !Com_AddStartupCommands() ) {
// if the user didn't give any commands, run default action
if ( !com_dedicated->integer ) {
Cbuf_AddText ("cinematic idlogo.RoQ\n");
Cbuf_AddText ("cinematic " CINEMATICS_LOGO "\n");
if( !com_introPlayed->integer ) {
Cvar_Set( com_introPlayed->name, "1" );
Cvar_Set( "nextmap", "cinematic intro.RoQ" );
Cvar_Set( "nextmap", "cinematic " CINEMATICS_INTRO );
}
}
}
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4 changes: 4 additions & 0 deletions code/qcommon/q_shared.h
Expand Up @@ -35,6 +35,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define HOMEPATH_NAME_WIN "FooBar"
#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
#define GAMENAME_FOR_MASTER "foobar" // must NOT contain whitespace
#define CINEMATICS_LOGO "foologo.roq"
#define CINEMATICS_INTRO "intro.roq"
// #define LEGACY_PROTOCOL // You probably don't need this for your standalone game
#else
#define PRODUCT_NAME "ioq3"
Expand All @@ -45,6 +47,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define HOMEPATH_NAME_WIN "Quake3"
#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
#define GAMENAME_FOR_MASTER "Quake3Arena"
#define CINEMATICS_LOGO "idlogo.RoQ"
#define CINEMATICS_INTRO "intro.RoQ"
#define LEGACY_PROTOCOL
#endif

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