OpenGL2: Add support for OpenGL ES 2 #664
Merged
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This adds support for running the OpenGL2 renderer using the OpenGL ES 2 and 3 APIs.
It doesn't have framebuffer object support yet; used by many features such as auto-exposure/HDR, SSAO, and sun shadows.
I think this ran at 5 FPS on the Raspberry Pi 3B when I tested essentially these changes in 2019. Though I think the issue is how the OpenGL2 renderer operates rather than the ES API usage.
There is nothing actually broken about this OpenGL ES 2 port—just missing features and room for better performance—so it could be merged.