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Open-source sliding window FEC codec (IETF hackathon)
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README.md

README.md

The swif-codec Repository


an Open-source sliding window FEC codec (IETF hackathon)

Main goal is to develop an open-source C-language codec for a sliding window FEC code. These codes can boost performance of content delivery protocols in harsh environments where packet losses can be frequent, while keeping the FEC-related added latency low.

This development is done in the context of the "Coding for Efficient Network Communications" IRTF Research Group (NWCRG, [https://datatracker.ietf.org/rg/nwcrg]) and IETF hackathon [https://trac.ietf.org/trac/ietf/meeting/wiki/103hackathon].

This work has strong relationships with the Generic API I-D [https://datatracker.ietf.org/doc/draft-roca-nwcrg-generic-fec-api/] and RLC codes [https://datatracker.ietf.org/doc/draft-ietf-tsvwg-rlc-fec-scheme/] as examples of sliding window codes. Possible applications to QUIC [https://datatracker.ietf.org/doc/draft-swett-nwcrg-coding-for-quic/] and [https://datatracker.ietf.org/doc/draft-roca-nwcrg-rlc-fec-scheme-for-quic/], among others, are expected.


Assumptions and limits of the SWIF-codec

The codec is not thread-safe: a single codec instance is limited to a single execution thread. However a given application may use several threads, each of them creating their own codec instances.

Reference documents

API for the SWiF Codec

Datatracker API Internet-draft

GitHub current API Internet-draft - to be prefered to have the latest under-progress version

API Slides (ietf102 nwcrg meeting)

This dradft and associated slides discuss two things:

  • what mechanisms should be in the SWiF Codec versus in the caller? The codec is not supposed to include everything since parts of a FEC Scheme are clearly protocol specific (e.g., signalling aspects).

  • a description of the codec API.

RLC Sliding Window FEC Scheme whose parts can be reused

The RLC FEC Scheme describes a Sliding Window FEC Scheme (i.e., the codec plus signalling aspects). Parts of this document can be re-used (e.g., its PRNG and coding coefficients generation function, some of the internal parameters, etc.).

However the goal IS NOT to implement RLC. For instance in-network re-encoding should be supported by SWiF Codec that is totally out-of-scope for RLC.

The ietf98 TSVWG slides 9-10-11 explain how Sliding Window FEC Codes, like RLC, work.

Eight simple ideas for newcomers to start understanding FEC and Network Coding

Idea 1-

"We focus on networks where a packet either arrives or is lost"

  • we're not at PHY-layer, we are above in the protocol stack and potential bit errors have either been fixed or the packet dropped

Idea 2-

"Encoding consists in adding redundancy (i.e., "repair packets") to the flow"

"Decoding consists in using redundancy (i.e., using "repair packets") to recover from packet losses"

Idea 3-

"Math is not an obstacle to understand FEC and NC"

  • it's essentially a matter of linear combination and linear system resolution (e.g., via basic Gaussian elimination)
  • details (e.g., computations in a certain Finite Field) can be complex, but mastering them is not required

Idea 4-

"There are roughly two categories of FEC codes: block codes and sliding window codes"

  • block: segment the packet flow into blocks and apply FEC encoding per block, independently
  • sliding window: an encoding window slides progressively over the packet flow, the encoder computes a linear combination of packets in this encoding window

Idea 5-

"With large independant data objects, block codes are great, with streams of real-time data that have time correlation, sliding window codes are preferable"

  • ... because splitting the application flow into blocks delays the moment when "repair packets" can be generated!
  • code performance also depends on the type of losses (independant, uniform losses versus correlated, bursty losses)

Idea 6-

"Some codes are restricted to a single encoder (e.g., sender) and single decoder (e.g., receiver)"

  • usually called FEC

"Other codes can be used within intermediate nodes (i.e., multiple encoders)"

  • usually called Network Coding (NC)

Idea 7-

"With NC, network equipments can perform FEC encoding to improve network usage"

  • trivial example where a network equipment could reduce traffic (it sends a single "P1 XOR P2" packet (using multicast or broadcast) instead of sending both P1 and P2):
Alice        Wireless router          Bob    
  |    --P1-->      |                 |    
  |                 |     <--P2--     |    
  | <--P1 XOR P2--- | ---P1 XOR P2--> | (multicast or broadcast)
  |                 |                 |
recover P2                     Recover P1

Idea 8-

"One can use FEC and NC in a congestion friendly manner"

  • only stupid persons will further overload a congested network with even more redundant traffic in the hope it may help!

Open-source projects to get inspiration from

  • Gardinet (Cedric Adjih): [https://gitlab.inria.fr/GardiNet/liblc/] Note that this implementation (1) does not provide clear separation between the codec and the protocol parts, and (2) has many compilation time defined constants.

  • OpenFEC (Vincent Roca): [http://openfec.org] Note that this implementation does not include in its public version support for Sliding Window Codes. However it includes GF(256) support from Luigi Rizzo in the Reed-Solomon codec as well as an advanced performance evaluation framework (eperftool).

  • NB: Kodo (Morten V. Pedersen, Steinwurf) is highly relevent as it provides several Sliding Window codecs [http://docs.steinwurf.com/kodo.html]. However it is NOT RECOMMENDED to get inspiration from this project because of incompatible licences with the SWiFCodec project.

Contact

vincent.roca@inria.fr

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