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The problem was that AGS does not provide some kind of "DrawRotated" function, so you have to rotate existing sprite.
Might try this: create a max-sized square sprite and keep drawing on it with necessary offsets; then also use same offsets when locking character's view.
Also if you do that, there will be no need to "poke" the engine by putting a single pixel.
The text was updated successfully, but these errors were encountered:
Here how it looks now:
ags-lastfurious/Last'n'Furious/VehicleBase.asc
Lines 88 to 107 in bc40d46
The problem was that AGS does not provide some kind of "DrawRotated" function, so you have to rotate existing sprite.
Might try this: create a max-sized square sprite and keep drawing on it with necessary offsets; then also use same offsets when locking character's view.
Also if you do that, there will be no need to "poke" the engine by putting a single pixel.
The text was updated successfully, but these errors were encountered: