Implementation of the Minesweeper game on the WPF (MVVM) platform.
Game rules:
- The playing field consists of cells (dimension is set in the parameters (game level))
- 1) The number in the cell shows how many mines are hidden around this cells. This number will help you understand where you are safe cells, and where the bombs are.
- If there is an empty cell next to an open cell, it is will open automatically.
- If you open a cell with a mine, the game is lost .. To mark the cell containing the bomb, click her right mouse button.
- The game continues until you open everything unmined cells