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Dialog says: PolycodePlayer.exe has encountered a problem and needs to close. We are sorry for the inconvenience.
Both polyapp file and player executable are in the same directory. Also running the published template.exe using same polyapp results in crash too. Opening PolycodePlayer.exe by itself works fine, but on open of a polyapp causes an error dialog as above and returns to blank Player when dialog is closed.
Operating system: Windows XP Home SP3 32-bit
Video card: 64MB, OpenGL 1.5.7 / DirectX 7 support
Visual C++ re-distributable 10 is installed, I have tried with and without the included msvc*100.dll with no success.
Edit: Also does same thing when attempting to run a simple app built with the C++ library.
Edit2: Okay, I took a peek into default.pak, and saw there were some default vertex and fragment shaders in there. I removed all of them and then re-zipped the pak, and the polyapp ran with no error. As I suspected, this is probably a hardware issue dealing with the default shaders since OpenGL 1.5.7 doesn't support them.
The text was updated successfully, but these errors were encountered:
Okay, upon further experimentation, it seems the shaders are required for rendering because nothing will render when I remove the shaders from default.pak.
Dialog says: PolycodePlayer.exe has encountered a problem and needs to close. We are sorry for the inconvenience.
Both polyapp file and player executable are in the same directory. Also running the published template.exe using same polyapp results in crash too. Opening PolycodePlayer.exe by itself works fine, but on open of a polyapp causes an error dialog as above and returns to blank Player when dialog is closed.
Operating system: Windows XP Home SP3 32-bit
Video card: 64MB, OpenGL 1.5.7 / DirectX 7 support
Visual C++ re-distributable 10 is installed, I have tried with and without the included msvc*100.dll with no success.
Edit: Also does same thing when attempting to run a simple app built with the C++ library.
Edit2: Okay, I took a peek into default.pak, and saw there were some default vertex and fragment shaders in there. I removed all of them and then re-zipped the pak, and the polyapp ran with no error. As I suspected, this is probably a hardware issue dealing with the default shaders since OpenGL 1.5.7 doesn't support them.
The text was updated successfully, but these errors were encountered: