We will use Allegro 5 OOP in mini-project 2.
Follow the steps here and remember to change all steps that contains C
to C++
.
-
Official Site
-
Documentations
-
GitHub repo of Allegro5
- Auto indenting, formatting
- Auto complete (Intellisense) & Show docs
- Code navigation
- Search, Full Search (Goto File, Goto Everything)
- Navigation bar
- Go To Definition
- Go To Implementation
- Find all references
- Call Hierarchy
- Plugins (Resharper, ...)
- Logging (
printf
,std::cout
,FILE
,std::ofstream
, ...) - Debugger or gdb
- Breakpoints (Step into, Step over, Step out)
- Variables (Auto, Local, Watch)
- Call Stack
- Code base maintain
- Version Control (Git, ...)
- Git SCM
- GitHub Desktop
- Sourcetree
- command line
- include-what-you-use (IWYU)
- Version Control (Git, ...)
- Advanced methods
- Profiling, ...
-
My mouse cursor seems to have a offset between the screen coordinate and the window coordinate.
That's because your screen resolution is too low. Try increase the screen resolution or use hotkeys instead.
-
Can we use Code::Blocks or other IDEs to compile the project?
Yes. Although the video shows it in Visual Studio, but using Code::Blocks, XCode, Dev-Cpp or other IDEs are also OK. You can even compile it directly through
g++
or by Makefile. -
Game crashes when winning.
Yes the game will crash if you didn't finish
TODO 5
, after finishing it, winning should work fine. -
If you want to use GIF images, you can download the plugin algif.
It can be used like videos after putting the library under your project folder.
-
If you want to load MP3 audio, you can try out streaming as mentioned here.
-
If you play multiple BGMs or sound effects at the same time, the
al_play_sample
could fail and the sound would not come out.You can set
reserveSamples
to a higher value. -
Unable to find resources when open the executable file located in
...\bin\
directly.You can copy all used resources to the
...\bin
folder, since the executable file searches for the resources file located in the same folder. -
Error message:
assertion failed ... bitmap_draw...
A high chance is that you didn't initialize one of your image file before drawing it. e.g.
ALLEGRO_BITMAP* img; ... al_draw_bitmap(img, ...);
The full error message:
Assertion failed! Program: <PATH>\program.exe File: <PATH>/bitmap_draw.c, Line 140 Expression: bitmap
-
al_load_bitmap
keeps failing, but I've done nothing wrong.Some image files you downloaded from the internet might be in the incorrect format. You can open it in PhotoShop, GIMP, Paint.NET, ... and re-save it as
*.png
or any format you want. This problem occurs sometime if you are using Chrome, but it doesn't occur if you use Firefox.For example: You can try to save this image: http://img1.3png.com/340af8a9dd2e666738f797b6573a963e1e8f.png. Although it says it's a
PNG
file, but it's actually aJPEG
file. If you don't believe it, you can open it in Notepad, Notepad++, ... You'll see theJFIF
at the beginning lines, if it's aPNG
file, you should seeNG
. -
If your game loading time is very long, it is caused by the large music files. You can change the file to other audio, or simply disable (don't load) background music.
-
Key strokes cannot be detected.
You should change your input from
Chinese
toEnglish
, otherwise the keycode will be different.
-
Cannot compile on Dev-C++. (
unwind
...)Project > Project Options... > Parameters > Linker
add one more line below:-Wl,--allow-multiple-definition
. -
Cannot compile on Visual Studio. (
unresolved external symbol
...)-
Remember to check
Support C++ Desktop
when installing. -
Download the project here and find the
TowerDefense/TowerDefense.sln
file and double-click it. -
For Visual Studio you may try out different configurations such as
Debug x64
,Debug x86
,Release x64
,Release x86
. -
When setting the configuration of Allegro5 plugins, make sure to set in
All Configurations
andAll Platforms
. -
When not using Visual Studio 2017 (Using 2019 or other versions), choose any downloaded
Windows SDK Version
and anyPlatform Toolset
. (Make sure the options you chose are installed in your computer) -
If the compilation failed in Visual Studio, and you received the error message:
Warning MSB8003 The WindowsSDKDir property is not defined. Some build tools may not be found.
, you may forgot to install Windows SDK:You may want to install the newest version. (or any version you want)
-
-
Cannot compile on Code::Blocks.
For Code::Blocks you should create a project following the tutorial above, and set the project settings to allow C++11.
The settings are almost the same in other IDEs.
For
'abs(float&)' is ambiguous
you can change 4abs
tofabs
. -
File
allegro-5.0.10-monolith-mt-debug.dll
is missing in Code::BlocksFind the file
allegro/bin/allegro-5.0.10-monolith-mt-debug.dll
located inside the unzipped library folder.Copy it to your project folder under
bin\Debug
. If these folders don't exist, you can create them by yourself, or simply compile and run the code, your IDE will create them for you. -
Header not found using the new version Allegro5.2 in Dev-C++
fatal error: allegro5/allegro.h: No such file or directory
The include and library paths assume that you have extracted the library using the built-in
Extract All...
, and put it into the C drive.A way to check if you had put them in the correct path is to see if the include path really exists in the file system.
-
Cannot find resource files
You should drag your resource files into your project folder.
-
Redefinition of ...
You need to keep only one
main
function in one project, for example you may have bothtask_1_ans.c
andtask_2_ans.c
in your project. You should only keep one.Or you might accidentally edit the Allgero5 library header, re-installing the library may help.
-
When reopen the project, all settings are gone.
For Code::Blocks you should open the
*.cbp
file.For Dev-C++ you should open the
*.dev
file. If all files disappear, useProject > Add To Project...
and select all files. -
On Code::Blocks Release mode:
The Application was Unable to Start Correctly (0xc000007b)
You should copy both
allegro_monolith-5.2.dll
andallegro-5.2.dll
to your/Release
folder.Or you should copy both
allegro_monolith-debug-5.2.dll
andallegro-5.2.dll
to your/Debug
folder. -
I want to hide the console window.
For Code::Blocks:
Set the build target type to
GUI application
.For other IDEs there are also such settings.
-
There are OpenGL related bugs in newer version of XCode make sure to use XCode versions prior or equal to 10.3.
-
Command not found - brew
When installing homebrew, it'll ask you to press
Return
to continue, you must pressEnter
and type your password to continue installing.If you press any other keys, it'll abort the installation process.
-
Password are not read by terminal
The password you type won't be shown on the terminal (it won't have something like
****
). You can just type your password and pressEnter
. -
Cannot find resource files
You should drag your the resource folder (
resources\
) into your project, the process is like below but with theresources\
folder. -
Redefinition of ...
You need to keep only one
main
function in one project, for example you may have bothtask_1_ans.c
andtask_2_ans.c
in your project. You should only keep one.Or you might accidentally edit the Allgero5 library header (e.g.
fmaths.inl
), re-installing the library using the command below may help.brew uninstall allegro brew install allegro