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service.go
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service.go
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// THIS FILE IS AUTOMATICALLY GENERATED. DO NOT EDIT.
package gamelift
import (
"github.com/aws/aws-sdk-go/aws"
"github.com/aws/aws-sdk-go/aws/client"
"github.com/aws/aws-sdk-go/aws/client/metadata"
"github.com/aws/aws-sdk-go/aws/request"
"github.com/aws/aws-sdk-go/private/protocol/jsonrpc"
"github.com/aws/aws-sdk-go/private/signer/v4"
)
// Welcome to the Amazon GameLift API Reference. Amazon GameLift is a managed
// Amazon Web Services (AWS) service for developers who need a scalable, server-based
// solution for multiplayer games. Amazon GameLift provides setup and deployment
// of game servers, and handles infrastructure scaling and session management.
// For more information about the GameLift service, including a feature overview,
// getting started guide, and tutorial, see the accompanying Amazon GameLift
// Developer Guide (http://docs.aws.amazon.com/gamelift/latest/developerguide/).
//
// This reference describes the low-level service API for GameLift. You can
// call this API directly or use the AWS SDK (https://aws.amazon.com/tools/)
// for your preferred language. The AWS SDK includes a set of high-level GameLift
// actions multiplayer game sessions. Alternatively, you can use the AWS command-line
// interface (https://aws.amazon.com/cli/) (CLI) tool, which includes commands
// for GameLift. For administrative actions, you can use the Amazon GameLift
// console.
//
// Setting Up Your Game Servers
//
// Use these administrative actions to configure GameLift to host your game
// servers. When configuring GameLift, you'll need to (1) configure a build
// for your game and provide build files, and (2) set up one or more fleets
// to host game sessions.
//
// Build actions: ListBuilds CreateBuild DescribeBuild UpdateBuild DeleteBuild
// RequestUploadCredentials Fleet actions: ListFleets CreateFleet Describe
// fleet actions: DescribeFleetAttributes DescribeFleetCapacity DescribeFleetPortSettings
// DescribeFleetUtilization DescribeEC2InstanceLimits DescribeFleetEvents
// Update fleet actions: UpdateFleetAttributes UpdateFleetCapacity UpdateFleetPortSettings
// DeleteFleet Alias actions: ListAliases CreateAlias DescribeAlias UpdateAlias
// DeleteAlias ResolveAlias Managing Game and Player Sessions Through GameLift
//
// Call these actions from your game clients and/or services to create and
// manage multiplayer game sessions.
//
// Game sessions CreateGameSession DescribeGameSessions UpdateGameSession
// Player sessions CreatePlayerSession CreatePlayerSessions DescribePlayerSessions
// Other actions: GetGameSessionLogUrl
//The service client's operations are safe to be used concurrently.
// It is not safe to mutate any of the client's properties though.
type GameLift struct {
*client.Client
}
// Used for custom client initialization logic
var initClient func(*client.Client)
// Used for custom request initialization logic
var initRequest func(*request.Request)
// A ServiceName is the name of the service the client will make API calls to.
const ServiceName = "gamelift"
// New creates a new instance of the GameLift client with a session.
// If additional configuration is needed for the client instance use the optional
// aws.Config parameter to add your extra config.
//
// Example:
// // Create a GameLift client from just a session.
// svc := gamelift.New(mySession)
//
// // Create a GameLift client with additional configuration
// svc := gamelift.New(mySession, aws.NewConfig().WithRegion("us-west-2"))
func New(p client.ConfigProvider, cfgs ...*aws.Config) *GameLift {
c := p.ClientConfig(ServiceName, cfgs...)
return newClient(*c.Config, c.Handlers, c.Endpoint, c.SigningRegion)
}
// newClient creates, initializes and returns a new service client instance.
func newClient(cfg aws.Config, handlers request.Handlers, endpoint, signingRegion string) *GameLift {
svc := &GameLift{
Client: client.New(
cfg,
metadata.ClientInfo{
ServiceName: ServiceName,
SigningRegion: signingRegion,
Endpoint: endpoint,
APIVersion: "2015-10-01",
JSONVersion: "1.1",
TargetPrefix: "GameLift",
},
handlers,
),
}
// Handlers
svc.Handlers.Sign.PushBack(v4.Sign)
svc.Handlers.Build.PushBackNamed(jsonrpc.BuildHandler)
svc.Handlers.Unmarshal.PushBackNamed(jsonrpc.UnmarshalHandler)
svc.Handlers.UnmarshalMeta.PushBackNamed(jsonrpc.UnmarshalMetaHandler)
svc.Handlers.UnmarshalError.PushBackNamed(jsonrpc.UnmarshalErrorHandler)
// Run custom client initialization if present
if initClient != nil {
initClient(svc.Client)
}
return svc
}
// newRequest creates a new request for a GameLift operation and runs any
// custom request initialization.
func (c *GameLift) newRequest(op *request.Operation, params, data interface{}) *request.Request {
req := c.NewRequest(op, params, data)
// Run custom request initialization if present
if initRequest != nil {
initRequest(req)
}
return req
}