A Grunt plugin that helps debugging and packaging HTML5-based extensions for Adobe Creative Cloud applications.
By using this task you can debug and package HTML5-based extensions for Adobe® Creative Cloud® products directly from Grunt, in a totally automated manner and without the Adobe Extension Builder plugin.
The tool can automatically generate self-signed certificates for extension packaging and automates some error-prone tasks such as bundle and extension manifest files creation. It supports hybrid extensions and lets you create different builds of an extension bundle based on targeted Adobe products.
It is based on the csxs
command line tool by Creative Market.
Please note: the plugin is currently in alpha stage and may contain bugs. Options are not freezed and may change in future versions.
0.3.0:
- Added support for Adobe Creative Cloud 2015 release.
- Added support for debugging extensions inside multiple host applications at the same time. This required some changes to the way debug ports are assigned to extensions (base port is now 8000 instead than 8080), see the updated configuration section below if upgrading from a previous version.
- Added experimental support for bundling custom files alongside the extension (see
bundle.files
in the configuration section below). - Improved Mac support, still not completely working.
- Added preliminary support for After Effects and Dreamweaver.
- Updated dependencies to the latest available versions.
This release does not contain breaking changes to the API.
0.2.1:
- Added support for packaging multiple extensions in a single extension bundle.
- Added support for Adobe Creative Cloud 2014 release.
Warning: contains breaking changes to the task configuration options, see the updated configuration section below if upgrading from a previous version.
0.1.2
- Improved changelogs management, bug fixes.
0.1.1
- Bug fixes.
0.1.0
- First release.
This plugin requires Grunt ~0.4.5
. Please refer to the official documentation to get started with Grunt. You may install this plugin with this command:
npm install grunt-cep --save-dev
Once the plugin has been installed, it may be enabled inside your Gruntfile as usual:
grunt.loadNpmTasks('grunt-cep');
You can use the grunt-init-cep template to easily get started. The template tool will install all the required files automatically and provide you with a basic extension boilerplate, already configured to run inside the chosen target applications.
Please refer to the grunt-init-cep documentation for installation and usage instruction.
Bundle icon, manifest, MXI and update.xml
files provided by the template can also be found in the res/bundle
folder located inside the plugin installation folder. If you prefer, you can manually copy these files instead of using the grunt-init-cep template.
grunt-cep is setup to use these files by default, so just copy the res/bundle
folder to the root of your project (that is, the same folder of your Gruntfile.js
) and you should be good to go.
XML and MXI template files are populated at build time using configuration properties. For most extensions the provided templates should work just fine, but for complex extensions it might be necessary to make changes to these files or even provide custom ones.
Note that grunt-cep makes no assumptions about and does no validation on extension files content, so be sure to provide valid files and to modify extension configuration accordingly.
You may run the task with this command:
grunt cep
grunt-cep has several options that you can customize to fit your needs. To avoid cluttering your Gruntfile.js
it is more advisable to keep the options in an external Javascript or JSON file for easier editing and import them at run-time using either:
require('cep-config.js');
or:
grunt.file.readJSON('cep-config.json');
Options defined in the external file can be overwritten in child tasks as needed (see the example below). Default values and a more in-depth description for all the properties below can be found in the /options/defaults.js
file in the plugin installation folder.
These properties define base task options.
profile | String | The active build profile. Valid properties include:
|
staging | String | Path of the temporary folder that the plugin should use when building and packaging the extension. The results of the build can be found in this folder. It should be excluded from source control. |
source | String | Path to the input folder containing extension files such as HTML and ExtendScript files that the plugin should compile for debugging and packaging. This can either be a folder containing raw source files or the result of the automated build process when using other Grunt plugins such as grunt-contrib-requirejs |
Contains information about the extension bundle, that is the container for all the extensions specified below. If required data is not specified here, grunt-cep will try to load it from the firstextension specified in the cep.extensions
array.
version | String | Bundle version number (format: X.X.X ). |
id | String | Unique identifier for the bundle (used by Creative Cloud and Extension Manager). Usually provided in a form like com.developer_name.bundle_name . |
name | String | Bundle name, displayed in Extension Manager. |
author_name | String | Author or company name. |
mxi_icon | Object | Bundle icon, displayed in Extension Manager. Icon should be a 23x23px PNG. |
update_url | String | URL that contains extension XML update file and packages. Extension Manager will check for extension updates at {update_url}/update.xml and automatically download the updated package from {update_url}/{name}_{version}.zxp . |
description | String | Description of the extension to display in the Extension Manager (supports HTML markup). This is only displayed if an URL is not entered in the description_href property. |
description_href | String | A URL that points to a HTML file containing the description displayed in the Extension Manager when the extension bundle is selected. If provided description is not used. |
ui_access | String | Description of how to access the extension, displayed in Extension Manager (supports HTML markup). |
license_agreement | String | License agreement shown when installing the extension (supports HTML). |
manifest | String | Bundle manifest file template, filled in at run-time with bundle information. You can one of the provided manifests (i.e. bundle/manifest.bundle.cc.xml ) or provide your own. This is usually better specified in the builds array to allow per-product configuration (see example below). |
files | Array | Since 0.3.0 - A list of additional files that will be added to the extension bundle. This is passed directly to Grunt and supports Grunt's Compact and Files Array formats. See Grunt documentation for additional information. |
An array containing information about each single extension that will be added to the bundle. Each extension object holds information such as extension name, author, version, etc. The properties defined here are used to fill in manifest and other extension related file templates.
version | String | Extension version number (format: X.X.X ). |
id | String | Unique identifier for the extension (used by Creative Cloud and Extension Manager). Usually provided in a form like com.developer_name.bundle_name.extension_name . |
name | String | Extension name displayed in the panel's header. |
main_path | String | The extension entry point, usually index.html or similar. |
script_path | String | Main ExtendScript file for the extension. |
cef_params | Array | Commonly used CEF command parameters |
icons | Object | Extension icons, each icon should be a 23x23px PNG. Check the default values in the /options/defaults.js source file for a full description of the object. |
size | Object | Panel dimensions (in pixels). Check the default values in the /options/defaults.js source file for a full description of the object. |
manifest | String | Extension manifest file template, filled in at run-time with extension information. You can one of the provided manifests (i.e. bundle/manifest.extension.xml ) or provide your own. This is usually better specified in the builds array to allow per-product configuration (see example below). |
The ability to specify single builds is one of the most powerful feature of grunt-cep when dealing with complex extension bundles.
The cep.builds
property is an array of objects describing the various builds that should be executed, each one resulting in a separate ZXP file that will be bundled with the final ZXP installer.
Each build object contains the following properties and extends the main task configuration, giving you the ability to override base configuration values on a per-build basis.
products | Array | An array of strings containing the name of the products targeted by this build. Valid product names include: photoshop , illustrator , indesign , flash , dreamweaver , premiere , prelude . |
families | Array | An array of strings containing the name of the product families targeted by this build. This can be useful to make sure an extension works across different Adobe Creative Cloud releases. Valid family names include: CC , CC2014 . |
Only used when the launch
profile is active, holds information needed to launch a target host application.
product | String | Host application to launch for debugging, defaults to the first one specified in the first build of the 'builds' array. Valid values are the same of builds.products . |
family | String | Version of the host application to use for debugging, useful to test the extension in different releases of the same Adobe Creative Cloud application (i.e. while upgrading an extension from Adobe Photoshop CC to Adobe Photoshop CC 2014). If not specified, falls back to the first family specified in the current build. Valid family names include: CC , CC2014 . |
host_port | Number |
Default host port used for debug. In order to support debugging an extension inside multiple products at the same time, each supported product will have an unique debug port assigned:
If bundling multiple extensions, each extension will have its debug port incremented by 100 (i.e. 8000, 8100, 8200, etc.) |
Only used with the package
profile, holds information related to bundle packaging and distribution.
mxi | String | Path to the MXI file template for this bundle. You can use the provided manifest template (bundle/template.mxi ) or provide your own. |
certificate | Object | Holds information about the certificate used to sign the extension It has two sub-properties:
|
update | Object | When packaging an extension bundle, the task tries to find a changelog file named as the current extension version (
|
The example configuration below is based on the grunt-init-cep project template and defines an extension for Adobe Photoshop CC. It registers two tasks (debug
and release
) which respectively launch debug inside Adobe Photoshop CC and package the full extension.
All the icons and file templates referenced in the configuration are available in the project template (see the Getting Started section).
// cep-config.js
module.exports =
{
bundle: {
version: '0.1.0',
id: 'com.foo.exampleBundle',
name: 'Example Bundle',
author_name: 'Foo',
mxi_icon: 'bundle/icon-mxi.png',
},
extensions: [{
version: '0.1.0',
id: 'com.foo.exampleBundle.examplePanel',
name: 'Example Panel',
author_name: 'Foo',
icons: {
panel: {
light: {
normal: 'icons/icon-light.png',
hover: 'icons/icon-light-hover.png',
disabled: 'icons/icon-light-disabled.png'
},
dark: {
normal: 'icons/icon-dark.png',
hover: 'icons/icon-dark-hover.png',
disabled: 'icons/icon-dark-disabled.png'
},
}
},
size: {
normal: { width: 320, height: 440 },
min: { width: 320, height: 440 },
max: { width: 600, height: 600 },
},
main_path: 'example.html',
script_path: 'extendscript/example.jsx',
}],
builds: [
// Adobe Photoshop CC
{
bundle: { manifest: 'bundle/manifest.bundle.cc.xml' },
extensions: [{ manifest: 'bundle/manifest.extension.xml' }],
products: ['photoshop'],
source: 'src',
},
],
'package': {
certificate: {
password: 'example_password',
}
},
};
// Grunfile.js
grunt.initConfig({
// ...
cep: {
options: require('./cep-config.js'),
debug: {
options: {
profile: 'launch',
launch: {
product: 'photoshop',
},
}
},
release: {
options: { profile: 'package' }
},
},
// ...
});
By running:
grunt cep:debug
grunt-cep will compile all the files in the src
folders along with other extension files, install the resulting extension and launch Photoshop for testing.
If you want to package the Example extension just run:
grunt cep:release
and a compiled .ZXP file will be created in the staging
folder.
Something that I find particularly useful is the ability to automatically deploy the compiled extension to a website. This can be easily achieved using the grunt-ftp-deploy
plugin:
grunt.initConfig({
// grunt-cep
cep: {
// Your config here...
},
// FTP deploy
"ftp-deploy": {
release: {
auth: {
host: 'foo.it',
port: 21,
authKey: 'foo'
},
src: 'staging',
dest: '/release',
exclusions: ['debug', 'package', 'release'] // Exclude work directories
},
},
});
// Load plugins
grunt.loadNpmTasks('grunt-cep');
grunt.loadNpmTasks('grunt-ftp-deploy');
// Integrated packaging and deploying
grunt.registerTask('deploy', ['cep:release', 'ftp-deploy:release']);
When the deploy
task is run, the cep:release
task will package your extension and ftp-deploy
will upload the relevant files (ZXP installer and "update.xml") to the foo.it
website.
Contributions are extremely welcome! Extension development for Adobe applications is a complex subject and has a lot of scarcely documented features and issues. Feel free to file issues or contribute fixes to code or documentation.
Copyright © 2014 Francesco Camarlinghi
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
Based on code created by Creative Market. The included binaries are copyright Adobe Systems Incorporated. "Creative Suite" and "Creative Cloud" are registered trademarks of Adobe Systems Incorporated.