A wgpu graphics/compute engine.
This project is a huge mess. The main goal is to implement a parallel algorithm for the fast marching method (GPU). When I finish the this project, I'll rewrite the whole engine.
some_examples directory contains some small projects that use jaankaup_engine. For more information, see some_examples directory.
The projects can be occasionally broken.
$ cargo run --example fmm (deprecated)
$ cargo run --example test (deprecated)
$ cargo run --example fmm_app (in progress)
$ cargo run --example curves (some space-filling curve visualizations)
$ cargo run --example mc (marching cubes test, compiles to wasm)
$ cargo run --example mc_terrain (marching cubes terrain editor, compiles to wasm)
$ cargo run --example basic (a textured cube, compiles to wasm)
$ cargo run --example visualizer (just testing aabb:s, arrows and numbers)