A Rust implemenation of the code from the book Ray Tracing in One Weekend
Running the code will generate a scene with random spheres similar to the above image.
First clone the repo.
Build by running the command:
cargo build --release
The path to the executable is ./target/release/rtow
The output is printed to Stdout as a PPM Image. The output can be redirected to a file like so:
rtow > filename.ppm