A feature-rich, production-ready, general purpose 2D/3D game engine written in Rust with a scene editor. Formerly known as rg3d
Read the official Fyrox book here. It contains comprehensive information about many aspects of the engine, starting by "how to build" and ending by various tutorials.
You can always ask your question in Discord server - Join the Discord server, or directly in Discussions.
You can run examples directly in your web browser, the full list of demo projects is available here. Source code for each demo project can be found here.
If you want to support the development of the project, click the link below. Preferrable way is to use Boosty - this way the money will be available for the development immediately. Alternatively you can can use Patreon, but in this case the money will be on-hold for unknown period of time (details are here).
Contributions are very welcome! Feel free to open Issues and Pull Requests. Check the good first issue label to see where you can help.
The engine is supported by very generous people, their donations provides sustainable development of the engine:
Brandon Thomas | Taylor C. Richberger | Avery Wagar | George Atkinson | Erlend Sogge Heggen | Mitch Skinner | ozkriff | Taylor Gerpheide | zrkn | Aleks Row | Edward L | L.apz | Luke Jones | toyboot4e | Vish Vadlamani | Alexey Kuznetsov | Daniel Simon | Jesper Nordenberg | Kornel | Parham Gholami | Yuki Ishii | Joseph Catrambone | MGlolenstine | zamar lomax | Gheorghe Ugrik | Anton Zelenin | Barugon | Tom Leys | Jay Sistar | tc | false | BlueSkye | Ben Anderson | Thomas | Iulian Radu | Vitaliy (ArcticNoise) Chernyshev
JetBrains provided an open-source all-products license for their products which drastically helps in development of the engine.
Copyright © 2000-2021 JetBrains s.r.o. JetBrains and the JetBrains logo are registered trademarks of JetBrains s.r.o.