A handmade version of Raylib for Java.
Raylib-J is still in early development.
Raylib-J is a handwritten binding of Raylib in Java using
LWJGL3 to provide the OpenGL framework.
Raylib-J is being built based on the 3.7 release of Raylib
Raylib-J is meant to be a one-for-one rewrite of Raylib with some quality of life changes including, but not limited
to: JavaDoc comments, DrawFPS(int posX, int posY, Color theColorYouWant)
, and CloseWindow()
being handled
automatically!
I am being deployed at this time. While pushes to the repo will be infrequent I will continue to work on this project
offline as I am able to find the time. Any pull requests made at this time may sit for a while as I may not have the ability
to review them.
Until my return,
CreedVI
[X] core
[X] shapes
[o] textures
[o] text
[ ] models
[ ] shaders
[ ] audio
[X] RLGL
[X] raymath
[ ] physac
[ ] raygui+ricons
[X] easings
[p] gestures - Will look into reimplementing later on (08/03/21)
[ ] rlights
[p] rmem - Module canceled as not needed for port (Thus far 08/03/21)
[p] rnet - Will wait until module is fully functional before supporting
[X] shapes
[o] textures
[o] text
[ ] models
[ ] shaders
[ ] audio
[X] RLGL
[X] raymath
[ ] physac
[ ] raygui+ricons
[X] easings
[p] gestures - Will look into reimplementing later on (08/03/21)
[ ] rlights
[p] rmem - Module canceled as not needed for port (Thus far 08/03/21)
[p] rnet - Will wait until module is fully functional before supporting
Key:
X - complete |
O - nearing completion |
o - in progress |
p - postponed