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Are you still working ont it? #1
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Hi Rahul Yes, this is still being used daily, and there are some further changes planned. In particular, one of my colleagues has been making some changes to support AMD graphics cards - I plan to integrate his code changes to this repository soon. To use it, you add the scripts provided with Quadifier to Unity, build your Unity project to create an executable, then run that executable through the Quadifier "launcher". Here's a short explanation of how that works:
There is some further explanation in the Wiki here: You can use the software for any purpose (including commercially), provided it includes an acknowledgement in the documentation as indicated in the license agreement in the source files: Hope this helps? |
I heard that Unity after 4.6 supports stereoscopic 3 rendering. How that is And thanks for making this tool. On Sat, Oct 24, 2015 at 6:10 PM, jam3sward notifications@github.com wrote:
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Hi Rahul You're right that Unity 4.6+ now supports DirectX 11.1 stereo, from Windows 8.1 upwards (more details here). There's no support for DirectX stereo in Quadifier currently, and I've not yet had the opportunity to test it as we are still running Windows 7 on all our stereo PCs. It would be useful to add another rendering path for DirectX stereo to Quadifier at some stage. As you say, performance would be improved.
Incidentally, we recently updated one of our PCs to Windows 10, and we are unable to get stereo to work at all (DirectX or OpenGL, even the built in NVIDIA stereo tests don't work). For this reason, we have resisted updating any more PCs. I assume it will be fixed at some stage though as the OS and drivers improve. Regards |
Hi James, Did you implemented the AMD part that you mentioned in earlier message? |
Hi Rahul |
Thanks On Mon, Nov 23, 2015 at 7:39 PM, jam3sward notifications@github.com wrote:
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Closing this due to inactivity. |
Hey Jam,
Are you still working on this?
Could you tell me how exactly it works?
Can I use for my personal but commercial production?
Rahul
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