Visualizing pseudorandomness using hash values in a 3D plane.
Hash method used is a partial variant of the xxHash algorithm by Yann Collet and customized by Jasper Flick. It consumes the UV coordinates of a flat plane, employs bit shifting and rotations, and produces an avalanche effect manipulating the pattern, coloring, and height displacement.
Domain TRS is added to manipulate the plane's shape to study more about custom transformations.
This is a short case study replicated for visualizing different pseudorandom patterns using Unity 3D.