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Make BattleTech mechs fall down when they miss because that's funny

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Charles B

Make BattleTech mechs fall down when they miss because that's funny.

BattleTech Mod (using BTML and ModTek) that adds instability/knockdown when a melee attack misses.

Features

  • when melee'ing and miss, add some instability
  • when melee'ing and legged and miss, add a different amount of instability
  • when DFA'ing, add some additional instability on a miss
  • when DFA'ing and attacker is legged (WHHHHHY would you choose this), even more instability
  • get knocked down if you enough instability, even if not unsteady before the attack
  • piloting skill can mitigate these additional instability points
  • DFA leg damage and instability damage can be mitigated by piloting level

Download

Downloads can be found on Github.

Install

  • Install BTML and Modtek.
  • Make sure the CharlesB.dll and mod.json files into \BATTLETECH\Mods\CharlesB folder.
  • Start the game.

Settings

Setting Type Default Description
attackMissInstability bool true enable/disable instability to the attacker when a melee strike misses
attackMissInstabilityPercent int 30 the percentage of your stability bar that is filled when a mech misses a melee attack
attackMissInstabilityLeggedPercent int 70 the percentage of your stability bar that is filled when the attacking mech is legged and misses a melee attack
dfaMissInstability bool true enable/disable (additional) instability to the attacker when a dfa misses
dfaMissInstabilityPercent int 30 the percentage of your stability bar that is filled when a mech misses a dfa
dfaMissInstabilityLeggedPercent int 70 the percentage of your stability bar that is filled when the dfa'ing mech is legged and misses the dfa
pilotingSkillInstabilityMitigation bool true allows the piloting skill to mitigate up to piloting skill * 10% of the additional instability caused by missed melee/dfa attacks
allowSteadyToKnockdownForMelee bool true allow a mech to go from steady to knockdown as part of melee attack miss
pilotingSkillDFASelfDamageMitigation bool true allows the piloting skill to mitigate up to piloting skill * 10% of the additional leg damage caused by melee/dfa attacks
pilotingSkillFallingDamageMitigation bool true allows the piloting skill to mitigate up to piloting skill * 10% of falling damage if falling damage is enabled
fallingDamage bool true enable mechs to take falling damage when they fall down for any reason
fallingAmountDamagePerTon float 0.5 the amount of damage a mech takes per ton to a random location when it falls down if falling damage is enabled
debug bool false enable debugging logs, probably not useful unless you are changing the code or looking at it as you run the mod

Special Thanks

HBS, @Mpstark, @Morphyum

License

MIT

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Make BattleTech mechs fall down when they miss because that's funny

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