forked from cloudfoundry/cli
-
Notifications
You must be signed in to change notification settings - Fork 0
/
websocket.go
411 lines (345 loc) · 10.3 KB
/
websocket.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package websocket implements a client and server for the WebSocket protocol
// as specified in RFC 6455.
package websocket
import (
"bufio"
"crypto/tls"
"encoding/json"
"errors"
"io"
"io/ioutil"
"net"
"net/http"
"net/url"
"sync"
"time"
)
const (
ProtocolVersionHybi13 = 13
ProtocolVersionHybi = ProtocolVersionHybi13
SupportedProtocolVersion = "13"
ContinuationFrame = 0
TextFrame = 1
BinaryFrame = 2
CloseFrame = 8
PingFrame = 9
PongFrame = 10
UnknownFrame = 255
)
// ProtocolError represents WebSocket protocol errors.
type ProtocolError struct {
ErrorString string
}
func (err *ProtocolError) Error() string { return err.ErrorString }
var (
ErrBadProtocolVersion = &ProtocolError{"bad protocol version"}
ErrBadScheme = &ProtocolError{"bad scheme"}
ErrBadStatus = &ProtocolError{"bad status"}
ErrBadUpgrade = &ProtocolError{"missing or bad upgrade"}
ErrBadWebSocketOrigin = &ProtocolError{"missing or bad WebSocket-Origin"}
ErrBadWebSocketLocation = &ProtocolError{"missing or bad WebSocket-Location"}
ErrBadWebSocketProtocol = &ProtocolError{"missing or bad WebSocket-Protocol"}
ErrBadWebSocketVersion = &ProtocolError{"missing or bad WebSocket Version"}
ErrChallengeResponse = &ProtocolError{"mismatch challenge/response"}
ErrBadFrame = &ProtocolError{"bad frame"}
ErrBadFrameBoundary = &ProtocolError{"not on frame boundary"}
ErrNotWebSocket = &ProtocolError{"not websocket protocol"}
ErrBadRequestMethod = &ProtocolError{"bad method"}
ErrNotSupported = &ProtocolError{"not supported"}
)
// Addr is an implementation of net.Addr for WebSocket.
type Addr struct {
*url.URL
}
// Network returns the network type for a WebSocket, "websocket".
func (addr *Addr) Network() string { return "websocket" }
// Config is a WebSocket configuration
type Config struct {
// A WebSocket server address.
Location *url.URL
// A Websocket client origin.
Origin *url.URL
// WebSocket subprotocols.
Protocol []string
// WebSocket protocol version.
Version int
// TLS config for secure WebSocket (wss).
TlsConfig *tls.Config
// Additional header fields to be sent in WebSocket opening handshake.
Header http.Header
handshakeData map[string]string
}
// serverHandshaker is an interface to handle WebSocket server side handshake.
type serverHandshaker interface {
// ReadHandshake reads handshake request message from client.
// Returns http response code and error if any.
ReadHandshake(buf *bufio.Reader, req *http.Request) (code int, err error)
// AcceptHandshake accepts the client handshake request and sends
// handshake response back to client.
AcceptHandshake(buf *bufio.Writer) (err error)
// NewServerConn creates a new WebSocket connection.
NewServerConn(buf *bufio.ReadWriter, rwc io.ReadWriteCloser, request *http.Request) (conn *Conn)
}
// frameReader is an interface to read a WebSocket frame.
type frameReader interface {
// Reader is to read payload of the frame.
io.Reader
// PayloadType returns payload type.
PayloadType() byte
// HeaderReader returns a reader to read header of the frame.
HeaderReader() io.Reader
// TrailerReader returns a reader to read trailer of the frame.
// If it returns nil, there is no trailer in the frame.
TrailerReader() io.Reader
// Len returns total length of the frame, including header and trailer.
Len() int
}
// frameReaderFactory is an interface to creates new frame reader.
type frameReaderFactory interface {
NewFrameReader() (r frameReader, err error)
}
// frameWriter is an interface to write a WebSocket frame.
type frameWriter interface {
// Writer is to write payload of the frame.
io.WriteCloser
}
// frameWriterFactory is an interface to create new frame writer.
type frameWriterFactory interface {
NewFrameWriter(payloadType byte) (w frameWriter, err error)
}
type frameHandler interface {
HandleFrame(frame frameReader) (r frameReader, err error)
WriteClose(status int) (err error)
}
// Conn represents a WebSocket connection.
type Conn struct {
config *Config
request *http.Request
buf *bufio.ReadWriter
rwc io.ReadWriteCloser
rio sync.Mutex
frameReaderFactory
frameReader
wio sync.Mutex
frameWriterFactory
frameHandler
PayloadType byte
defaultCloseStatus int
}
// Read implements the io.Reader interface:
// it reads data of a frame from the WebSocket connection.
// if msg is not large enough for the frame data, it fills the msg and next Read
// will read the rest of the frame data.
// it reads Text frame or Binary frame.
func (ws *Conn) Read(msg []byte) (n int, err error) {
ws.rio.Lock()
defer ws.rio.Unlock()
again:
if ws.frameReader == nil {
frame, err := ws.frameReaderFactory.NewFrameReader()
if err != nil {
return 0, err
}
ws.frameReader, err = ws.frameHandler.HandleFrame(frame)
if err != nil {
return 0, err
}
if ws.frameReader == nil {
goto again
}
}
n, err = ws.frameReader.Read(msg)
if err == io.EOF {
if trailer := ws.frameReader.TrailerReader(); trailer != nil {
io.Copy(ioutil.Discard, trailer)
}
ws.frameReader = nil
goto again
}
return n, err
}
// Write implements the io.Writer interface:
// it writes data as a frame to the WebSocket connection.
func (ws *Conn) Write(msg []byte) (n int, err error) {
ws.wio.Lock()
defer ws.wio.Unlock()
w, err := ws.frameWriterFactory.NewFrameWriter(ws.PayloadType)
if err != nil {
return 0, err
}
n, err = w.Write(msg)
w.Close()
if err != nil {
return n, err
}
return n, err
}
// Close implements the io.Closer interface.
func (ws *Conn) Close() error {
err := ws.frameHandler.WriteClose(ws.defaultCloseStatus)
if err != nil {
return err
}
return ws.rwc.Close()
}
func (ws *Conn) IsClientConn() bool { return ws.request == nil }
func (ws *Conn) IsServerConn() bool { return ws.request != nil }
// LocalAddr returns the WebSocket Origin for the connection for client, or
// the WebSocket location for server.
func (ws *Conn) LocalAddr() net.Addr {
if ws.IsClientConn() {
return &Addr{ws.config.Origin}
}
return &Addr{ws.config.Location}
}
// RemoteAddr returns the WebSocket location for the connection for client, or
// the Websocket Origin for server.
func (ws *Conn) RemoteAddr() net.Addr {
if ws.IsClientConn() {
return &Addr{ws.config.Location}
}
return &Addr{ws.config.Origin}
}
var errSetDeadline = errors.New("websocket: cannot set deadline: not using a net.Conn")
// SetDeadline sets the connection's network read & write deadlines.
func (ws *Conn) SetDeadline(t time.Time) error {
if conn, ok := ws.rwc.(net.Conn); ok {
return conn.SetDeadline(t)
}
return errSetDeadline
}
// SetReadDeadline sets the connection's network read deadline.
func (ws *Conn) SetReadDeadline(t time.Time) error {
if conn, ok := ws.rwc.(net.Conn); ok {
return conn.SetReadDeadline(t)
}
return errSetDeadline
}
// SetWriteDeadline sets the connection's network write deadline.
func (ws *Conn) SetWriteDeadline(t time.Time) error {
if conn, ok := ws.rwc.(net.Conn); ok {
return conn.SetWriteDeadline(t)
}
return errSetDeadline
}
// Config returns the WebSocket config.
func (ws *Conn) Config() *Config { return ws.config }
// Request returns the http request upgraded to the WebSocket.
// It is nil for client side.
func (ws *Conn) Request() *http.Request { return ws.request }
// Codec represents a symmetric pair of functions that implement a codec.
type Codec struct {
Marshal func(v interface{}) (data []byte, payloadType byte, err error)
Unmarshal func(data []byte, payloadType byte, v interface{}) (err error)
}
// Send sends v marshaled by cd.Marshal as single frame to ws.
func (cd Codec) Send(ws *Conn, v interface{}) (err error) {
data, payloadType, err := cd.Marshal(v)
if err != nil {
return err
}
ws.wio.Lock()
defer ws.wio.Unlock()
w, err := ws.frameWriterFactory.NewFrameWriter(payloadType)
if err != nil {
return err
}
_, err = w.Write(data)
w.Close()
return err
}
// Receive receives single frame from ws, unmarshaled by cd.Unmarshal and stores in v.
func (cd Codec) Receive(ws *Conn, v interface{}) (err error) {
ws.rio.Lock()
defer ws.rio.Unlock()
if ws.frameReader != nil {
_, err = io.Copy(ioutil.Discard, ws.frameReader)
if err != nil {
return err
}
ws.frameReader = nil
}
again:
frame, err := ws.frameReaderFactory.NewFrameReader()
if err != nil {
return err
}
frame, err = ws.frameHandler.HandleFrame(frame)
if err != nil {
return err
}
if frame == nil {
goto again
}
payloadType := frame.PayloadType()
data, err := ioutil.ReadAll(frame)
if err != nil {
return err
}
return cd.Unmarshal(data, payloadType, v)
}
func marshal(v interface{}) (msg []byte, payloadType byte, err error) {
switch data := v.(type) {
case string:
return []byte(data), TextFrame, nil
case []byte:
return data, BinaryFrame, nil
}
return nil, UnknownFrame, ErrNotSupported
}
func unmarshal(msg []byte, payloadType byte, v interface{}) (err error) {
switch data := v.(type) {
case *string:
*data = string(msg)
return nil
case *[]byte:
*data = msg
return nil
}
return ErrNotSupported
}
/*
Message is a codec to send/receive text/binary data in a frame on WebSocket connection.
To send/receive text frame, use string type.
To send/receive binary frame, use []byte type.
Trivial usage:
import "websocket"
// receive text frame
var message string
websocket.Message.Receive(ws, &message)
// send text frame
message = "hello"
websocket.Message.Send(ws, message)
// receive binary frame
var data []byte
websocket.Message.Receive(ws, &data)
// send binary frame
data = []byte{0, 1, 2}
websocket.Message.Send(ws, data)
*/
var Message = Codec{marshal, unmarshal}
func jsonMarshal(v interface{}) (msg []byte, payloadType byte, err error) {
msg, err = json.Marshal(v)
return msg, TextFrame, err
}
func jsonUnmarshal(msg []byte, payloadType byte, v interface{}) (err error) {
return json.Unmarshal(msg, v)
}
/*
JSON is a codec to send/receive JSON data in a frame from a WebSocket connection.
Trivial usage:
import "websocket"
type T struct {
Msg string
Count int
}
// receive JSON type T
var data T
websocket.JSON.Receive(ws, &data)
// send JSON type T
websocket.JSON.Send(ws, data)
*/
var JSON = Codec{jsonMarshal, jsonUnmarshal}