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CPPN Trimesh By Joshua E. Auerbach http://people.epfl.ch/joshua.auerbach joshua.auerbach@epfl.ch Documentation for this package is included in this README file. ------------- 1. LICENSE ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation (LGPL may be granted upon request). This program is distributed in the hope that it will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. See the GNU General Public License for more details. --------------------- 2. USAGE and SUPPORT --------------------- This software is being release in the hopes that it will be useful for others attempting to evolve the morphologies and controllers of virtual organisms (robots) built out of triangular meshes and encoded by Compositional Pattern Producing Networks (CPPNs). This software has two main components: an evolutionary algorithm/model based on HyperNEAT (also known as CPPN-NEAT when not used for evolving ANNs) and a simulation engine based on the Open Dynamics Engine (ODE). These two components communicate with each other through text files (not ideal, but sufficiently fast considering the computational bottleneck imposed by physical simulation. The software is provided as is; however, we will do our best to maintain it and accommodate suggestions. If you want to be notified of future releases of the software or have questions, comments, bug reports or suggestions, send an email to joshua.auerbach@epfl.ch This code was used for the basis of the experiments reported in Auerbach, Joshua E., and Joshua C. Bongard. "On the relationship between environmental and morphological complexity in evolved robots." In Proceedings of the Fourteenth International Conference on Genetic and Evolutionary Computation, pp. 521-528. ACM, 2012. and Auerbach, Joshua E., and Josh C. Bongard. "Environmental Influence on the Evolution of Morphological Complexity in Machines." PLoS computational biology 10.1 (2014): e1003399. An example of running one of these experiments is included in the script example.sh -------------- 3. COMPILING -------------- DEPENDENCIES -------------- HyperNEAT depends on the TinyXMLDLL Library version 2.0 (http://ucfpawn.homelinux.com/joomla/tinyxmldll/3.html), JG Template Library (http://sourceforge.net/projects/jgtl/), Boost c++ libraries (http://www.boost.org/) and WxWidgets *Only if building in GUI mode* (http://www.wxwidgets.org/). The Simulator depends on the Open Dynamics Engine (ODE) version 0.12 (http://sourceforge.net/projects/opende/files/ODE/) When compiling ODE make sure to enable double precision and enable trimesh support, e.g. when building run: ./configure --enable-double-precision --with-trimesh=opcode make For specific information on how to build & install those libraries, please see their respective websites. For further details on compiling and running HyperNEAT please refer to HyperNEAT/README.txt To compile the Simulator open Simulator/Makefile and set the variable ODE_DIR to be the base location of your ODE install then run make (currently this only works on Linux)
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Code for evolving virtual organisms (modeled as triangular meshes) with CPPN-NEAT
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