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OpenGL 4:
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- Simple Java using pure plain JOGL, without additional libraries
- Java
- Kotlin
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OpenGL 3:
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- Simple Java using pure plain JOGL, without additional libraries
- Java
- Kotlin
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GL injection: shows how to inject GL commands into a GL fifo from another thread (like the input listener):
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Input into rendering: shows how to use a fifo stack to pipe events from the EDT (listener) into the rendering loop:
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- clone & sync Gradle
- run it and enjoy the OpenGL acceleration on Java 😎 (or even better, on Kotlin 😱)
If you don't know how to use Gradle, follow this simple tutorial
If you have any problem/question/doubt do not hesitate asking on the jogl forums or StackOverflow or open an issue here
In case you find the above samples too complex or difficult to understand, I strongly suggest you to start from scratch with a jogl tutorial, such as modern-jogl-examples. The original C tutorial it's ported from, it's one of the best, if not the best, out there.