forked from bkaradzic/bgfx
-
Notifications
You must be signed in to change notification settings - Fork 0
/
makefile
300 lines (251 loc) · 14.8 KB
/
makefile
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
#
# Copyright 2011-2024 Branimir Karadzic. All rights reserved.
# License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
#
UNAME := $(shell uname)
ifeq ($(UNAME),$(filter $(UNAME),Linux Darwin))
ifeq ($(UNAME),$(filter $(UNAME),Darwin))
OS=darwin
else
OS=linux
endif
help:
@echo Available targets:
@grep -E "^[a-zA-Z0-9_-]+:.*?## .*$$" $(MAKEFILE_LIST) | awk 'BEGIN {FS = ":.*?## "}; {printf "\033[36m%-30s\033[0m %s\n", $$1, $$2}'
else
OS=windows
help: projgen
endif
# $(info $(OS))
BX_DIR?=../bx
GENIE?=$(BX_DIR)/tools/bin/$(OS)/genie $(EXTRA_GENIE_ARGS)
NINJA?=$(BX_DIR)/tools/bin/$(OS)/ninja
.PHONY: help
clean: ## Clean all intermediate files.
@echo Cleaning...
-@rm -rf .build
@mkdir .build
projgen: ## Generate project files for all configurations.
$(GENIE) --with-tools --with-combined-examples --with-shared-lib vs2019
$(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=mingw-gcc gmake
$(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=linux-gcc gmake
$(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=osx-x64 gmake
$(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=osx-arm64 gmake
$(GENIE) --with-tools --with-combined-examples --with-shared-lib --xcode=osx xcode9
$(GENIE) --with-tools --with-combined-examples --with-shared-lib --xcode=ios xcode9
$(GENIE) --with-combined-examples --with-shared-lib --gcc=android-arm gmake
$(GENIE) --with-combined-examples --with-shared-lib --gcc=android-arm64 gmake
$(GENIE) --with-combined-examples --with-shared-lib --gcc=android-x86 gmake
$(GENIE) --with-combined-examples --with-shared-lib --gcc=android-x86_64 gmake
$(GENIE) --with-combined-examples --gcc=ios-arm gmake
$(GENIE) --with-combined-examples --gcc=ios-arm64 gmake
$(GENIE) --with-combined-examples --gcc=rpi gmake
idl: ## Generate code from IDL.
@echo Generating code from IDL.
cd scripts && ../$(GENIE) idl
.build/projects/gmake-android-arm:
$(GENIE) --gcc=android-arm --with-combined-examples --with-shared-lib gmake
android-arm-debug: .build/projects/gmake-android-arm ## Build - Android ARM Debug
$(MAKE) -R -C .build/projects/gmake-android-arm config=debug
android-arm-release: .build/projects/gmake-android-arm ## Build - Android ARM Release
$(MAKE) -R -C .build/projects/gmake-android-arm config=release
android-arm: android-arm-debug android-arm-release ## Build - Android ARM Debug and Release
.build/projects/gmake-android-arm64:
$(GENIE) --gcc=android-arm64 --with-combined-examples --with-shared-lib gmake
android-arm64-debug: .build/projects/gmake-android-arm64 ## Build - Android ARM64 Debug
$(MAKE) -R -C .build/projects/gmake-android-arm64 config=debug
android-arm64-release: .build/projects/gmake-android-arm64 ## Build - Android ARM64 Release
$(MAKE) -R -C .build/projects/gmake-android-arm64 config=release
android-arm64: android-arm64-debug android-arm64-release ## Build - Android ARM64 Debug and Release
.build/projects/gmake-android-x86:
$(GENIE) --gcc=android-x86 --with-combined-examples --with-shared-lib gmake
android-x86-debug: .build/projects/gmake-android-x86 ## Build - Android x86 Debug and Release
$(MAKE) -R -C .build/projects/gmake-android-x86 config=debug
android-x86-release: .build/projects/gmake-android-x86 ## Build - Android x86 Debug and Release
$(MAKE) -R -C .build/projects/gmake-android-x86 config=release
android-x86: android-x86-debug android-x86-release ## Build - Android x86 Debug and Release
.build/projects/gmake-android-x86_64:
$(GENIE) --gcc=android-x86_64 --with-combined-examples --with-shared-lib gmake
android-x86_64-debug: .build/projects/gmake-android-x86_64 ## Build - Android x86_64 Debug and Release
$(MAKE) -R -C .build/projects/gmake-android-x86_64 config=debug
android-x86_64-release: .build/projects/gmake-android-x86_64 ## Build - Android x86_64 Debug and Release
$(MAKE) -R -C .build/projects/gmake-android-x86_64 config=release
android-x86_64: android-x86_64-debug android-x86_64-release ## Build - Android x86_64 Debug and Release
.build/projects/gmake-wasm:
$(GENIE) --gcc=wasm --with-combined-examples gmake
wasm-debug: .build/projects/gmake-wasm ## Build - Emscripten Debug
$(MAKE) -R -C .build/projects/gmake-wasm config=debug
wasm-release: .build/projects/gmake-wasm ## Build - Emscripten Release
$(MAKE) -R -C .build/projects/gmake-wasm config=release
wasm: wasm-debug wasm-release ## Build - Emscripten Debug and Release
.build/projects/gmake-linux:
$(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=linux-gcc gmake
linux-debug64: .build/projects/gmake-linux ## Build - Linux x64 Debug
$(MAKE) -R -C .build/projects/gmake-linux config=debug64
linux-release64: .build/projects/gmake-linux ## Build - Linux x64 Release
$(MAKE) -R -C .build/projects/gmake-linux config=release64
linux: linux-debug64 linux-release64 ## Build - Linux x86/x64 Debug and Release
.build/projects/gmake-mingw-gcc:
$(GENIE) --with-tools --with-combined-examples --with-shared-lib --os=windows --gcc=mingw-gcc gmake
mingw-gcc-debug32: .build/projects/gmake-mingw-gcc ## Build - MinGW GCC x86 Debug
$(MAKE) -R -C .build/projects/gmake-mingw-gcc config=debug32
mingw-gcc-release32: .build/projects/gmake-mingw-gcc ## Build - MinGW GCC x86 Release
$(MAKE) -R -C .build/projects/gmake-mingw-gcc config=release32
mingw-gcc-debug64: .build/projects/gmake-mingw-gcc ## Build - MinGW GCC x64 Debug
$(MAKE) -R -C .build/projects/gmake-mingw-gcc config=debug64
mingw-gcc-release64: .build/projects/gmake-mingw-gcc ## Build - MinGW GCC x64 Release
$(MAKE) -R -C .build/projects/gmake-mingw-gcc config=release64
mingw-gcc: mingw-gcc-debug32 mingw-gcc-release32 mingw-gcc-debug64 mingw-gcc-release64 ## Build - MinGW GCC x86/x64 Debug and Release
.build/projects/gmake-mingw-clang:
$(GENIE) --with-tools --with-combined-examples --with-shared-lib --os=windows --gcc=mingw-clang gmake
mingw-clang-debug32: .build/projects/gmake-mingw-clang ## Build - MinGW Clang x86 Debug
$(MAKE) -R -C .build/projects/gmake-mingw-clang config=debug32
mingw-clang-release32: .build/projects/gmake-mingw-clang ## Build - MinGW Clang x86 Release
$(MAKE) -R -C .build/projects/gmake-mingw-clang config=release32
mingw-clang-debug64: .build/projects/gmake-mingw-clang ## Build - MinGW Clang x64 Debug
$(MAKE) -R -C .build/projects/gmake-mingw-clang config=debug64
mingw-clang-release64: .build/projects/gmake-mingw-clang ## Build - MinGW Clang x64 Release
$(MAKE) -R -C .build/projects/gmake-mingw-clang config=release64
mingw-clang: mingw-clang-debug32 mingw-clang-release32 mingw-clang-debug64 mingw-clang-release64 ## Build - MinGW Clang x86/x64 Debug and Release
.build/projects/vs2019:
$(GENIE) --with-tools --with-combined-examples --with-shared-lib vs2019
vs2019-debug32: .build/projects/vs2019 ## Build - vs2019 x86 Debug
devenv .build/projects/vs2019/bgfx.sln /Build "Debug|Win32"
vs2019-release32: .build/projects/vs2019 ## Build - vs2019 x86 Release
devenv .build/projects/vs2019/bgfx.sln /Build "Release|Win32"
vs2019-debug64: .build/projects/vs2019 ## Build - vs2019 x64 Debug
devenv .build/projects/vs2019/bgfx.sln /Build "Debug|x64"
vs2019-release64: .build/projects/vs2019 ## Build - vs2019 x64 Release
devenv .build/projects/vs2019/bgfx.sln /Build "Release|x64"
vs2019: vs2019-debug32 vs2019-release32 vs2019-debug64 vs2019-release64 ## Build - vs2019 x86/x64 Debug and Release
.build/projects/gmake-osx-x64:
$(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=osx-x64 gmake
.build/projects/gmake-osx-arm64:
$(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=osx-arm64 gmake
osx-debug: osx-x64-debug osx-arm64-debug ## Build - macOS Universal Debug
osx-release: osx-x64-release osx-arm64-release ## Build - macOS Universal Release
osx: osx-debug osx-release ## Build - macOS Universal Debug and Release
osx-x64-debug: .build/projects/gmake-osx-x64 ## Build - macOS x64 Debug
$(MAKE) -C .build/projects/gmake-osx-x64 config=debug
osx-x64-release: .build/projects/gmake-osx-x64 ## Build - macOS x64 Release
$(MAKE) -C .build/projects/gmake-osx-x64 config=release
osx-x64: osx-x64-debug osx-x64-release ## Build - macOS x64 Debug and Release
osx-arm64-debug: .build/projects/gmake-osx-arm64 ## Build - macOS ARM Debug
$(MAKE) -C .build/projects/gmake-osx-arm64 config=debug
osx-arm64-release: .build/projects/gmake-osx-arm64 ## Build - macOS ARM Release
$(MAKE) -C .build/projects/gmake-osx-arm64 config=release
osx-arm64: osx-arm64-debug osx-arm64-release ## Build - macOS ARM Debug and Release
.build/projects/gmake-ios-arm:
$(GENIE) --gcc=ios-arm gmake
ios-arm-debug: .build/projects/gmake-ios-arm ## Build - iOS ARM Debug
$(MAKE) -R -C .build/projects/gmake-ios-arm config=debug
ios-arm-release: .build/projects/gmake-ios-arm ## Build - iOS ARM Release
$(MAKE) -R -C .build/projects/gmake-ios-arm config=release
ios-arm: ios-arm-debug ios-arm-release ## Build - iOS ARM Debug and Release
.build/projects/gmake-ios-arm64:
$(GENIE) --gcc=ios-arm64 gmake
ios-arm64-debug: .build/projects/gmake-ios-arm64 ## Build - iOS ARM64 Debug
$(MAKE) -R -C .build/projects/gmake-ios-arm64 config=debug
ios-arm64-release: .build/projects/gmake-ios-arm64 ## Build - iOS ARM64 Release
$(MAKE) -R -C .build/projects/gmake-ios-arm64 config=release
ios-arm64: ios-arm64-debug ios-arm64-release ## Build - iOS ARM64 Debug and Release
.build/projects/gmake-rpi:
$(GENIE) --gcc=rpi gmake
rpi-debug: .build/projects/gmake-rpi ## Build - RasberryPi Debug
$(MAKE) -R -C .build/projects/gmake-rpi config=debug
rpi-release: .build/projects/gmake-rpi ## Build - RasberryPi Release
$(MAKE) -R -C .build/projects/gmake-rpi config=release
rpi: rpi-debug rpi-release ## Build - RasberryPi Debug and Release
build-darwin: osx-x64
build-linux: linux-debug64 linux-release64
build-windows: mingw-gcc
build: build-$(OS)
rebuild-shaders:
$(MAKE) -R -C examples rebuild
assets: # Build assets.
$(NINJA) -C scripts
analyze:
cppcheck src/
cppcheck examples/
docs:
doxygen scripts/bgfx.doxygen
markdown README.md > .build/docs/readme.html
###
SILENT ?= @
UNAME := $(shell uname)
ifeq ($(UNAME),$(filter $(UNAME),Linux Darwin))
ifeq ($(UNAME),$(filter $(UNAME),Darwin))
OS=darwin
BUILD_PROJECT_DIR=gmake-osx-x64
BUILD_OUTPUT_DIR=osx-x64
BUILD_TOOLS_CONFIG=release
BUILD_TOOLS_SUFFIX=Release
EXE=
else
OS=linux
BUILD_PROJECT_DIR=gmake-linux
BUILD_OUTPUT_DIR=linux64_gcc
BUILD_TOOLS_CONFIG=release64
BUILD_TOOLS_SUFFIX=Release
EXE=
endif
else
OS=windows
BUILD_PROJECT_DIR=gmake-mingw-gcc
BUILD_OUTPUT_DIR=win64_mingw-gcc
BUILD_TOOLS_CONFIG=release64
BUILD_TOOLS_SUFFIX=Release
EXE=.exe
endif
geometryc: .build/projects/$(BUILD_PROJECT_DIR) ## Build geometryc tool.
$(SILENT) $(MAKE) -C .build/projects/$(BUILD_PROJECT_DIR) geometryc config=$(BUILD_TOOLS_CONFIG)
$(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/geometryc$(BUILD_TOOLS_SUFFIX)$(EXE) tools/bin/$(OS)/geometryc$(EXE)
geometryv: .build/projects/$(BUILD_PROJECT_DIR) ## Build geometryv tool.
$(SILENT) $(MAKE) -C .build/projects/$(BUILD_PROJECT_DIR) geometryv config=$(BUILD_TOOLS_CONFIG)
$(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/geometryv$(BUILD_TOOLS_SUFFIX)$(EXE) tools/bin/$(OS)/geometryv$(EXE)
shaderc: .build/projects/$(BUILD_PROJECT_DIR) ## Build shaderc tool.
$(SILENT) $(MAKE) -C .build/projects/$(BUILD_PROJECT_DIR) shaderc config=$(BUILD_TOOLS_CONFIG)
$(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/shaderc$(BUILD_TOOLS_SUFFIX)$(EXE) tools/bin/$(OS)/shaderc$(EXE)
texturec: .build/projects/$(BUILD_PROJECT_DIR) ## Build texturec tool.
$(SILENT) $(MAKE) -C .build/projects/$(BUILD_PROJECT_DIR) texturec config=$(BUILD_TOOLS_CONFIG)
$(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/texturec$(BUILD_TOOLS_SUFFIX)$(EXE) tools/bin/$(OS)/texturec$(EXE)
texturev: .build/projects/$(BUILD_PROJECT_DIR) ## Build texturev tool.
$(SILENT) $(MAKE) -C .build/projects/$(BUILD_PROJECT_DIR) texturev config=$(BUILD_TOOLS_CONFIG)
$(SILENT) cp .build/$(BUILD_OUTPUT_DIR)/bin/texturev$(BUILD_TOOLS_SUFFIX)$(EXE) tools/bin/$(OS)/texturev$(EXE)
tools: geometryc geometryv shaderc texturec texturev ## Build tools.
clean-tools: ## Clean tools projects.
-$(SILENT) rm -r .build/projects/$(BUILD_PROJECT_DIR)
dist-windows: .build/projects/gmake-mingw-gcc
$(SILENT) $(MAKE) -C .build/projects/gmake-mingw-gcc config=release64 -j 6 geometryc
$(SILENT) cp .build/win64_mingw-gcc/bin/geometrycRelease.exe tools/bin/windows/geometryc.exe
$(SILENT) $(MAKE) -C .build/projects/gmake-mingw-gcc config=release64 -j 6 geometryv
$(SILENT) cp .build/win64_mingw-gcc/bin/geometryvRelease.exe tools/bin/windows/geometryv.exe
$(SILENT) $(MAKE) -C .build/projects/gmake-mingw-gcc config=release64 -j 6 shaderc
$(SILENT) cp .build/win64_mingw-gcc/bin/shadercRelease.exe tools/bin/windows/shaderc.exe
$(SILENT) $(MAKE) -C .build/projects/gmake-mingw-gcc config=release64 -j 6 texturec
$(SILENT) cp .build/win64_mingw-gcc/bin/texturecRelease.exe tools/bin/windows/texturec.exe
$(SILENT) $(MAKE) -C .build/projects/gmake-mingw-gcc config=release64 -j 6 texturev
$(SILENT) cp .build/win64_mingw-gcc/bin/texturevRelease.exe tools/bin/windows/texturev.exe
dist-linux: .build/projects/gmake-linux
$(SILENT) $(MAKE) -C .build/projects/gmake-linux config=release64 -j 6 geometryc
$(SILENT) cp .build/linux64_gcc/bin/geometrycRelease tools/bin/linux/geometryc
$(SILENT) $(MAKE) -C .build/projects/gmake-linux config=release64 -j 6 geometryv
$(SILENT) cp .build/linux64_gcc/bin/geometryvRelease tools/bin/linux/geometryv
$(SILENT) $(MAKE) -C .build/projects/gmake-linux config=release64 -j 6 shaderc
$(SILENT) cp .build/linux64_gcc/bin/shadercRelease tools/bin/linux/shaderc
$(SILENT) $(MAKE) -C .build/projects/gmake-linux config=release64 -j 6 texturec
$(SILENT) cp .build/linux64_gcc/bin/texturecRelease tools/bin/linux/texturec
$(SILENT) $(MAKE) -C .build/projects/gmake-linux config=release64 -j 6 texturev
$(SILENT) cp .build/linux64_gcc/bin/texturevRelease tools/bin/linux/texturev
dist-darwin: .build/projects/gmake-osx-x64
$(SILENT) $(MAKE) -C .build/projects/gmake-osx-x64 config=release -j 6 geometryc
$(SILENT) cp .build/osx-x64/bin/geometrycRelease tools/bin/darwin/geometryc
$(SILENT) $(MAKE) -C .build/projects/gmake-osx-x64 config=release -j 6 geometryv
$(SILENT) cp .build/osx-x64/bin/geometryvRelease tools/bin/darwin/geometryv
$(SILENT) $(MAKE) -C .build/projects/gmake-osx-x64 config=release -j 6 shaderc
$(SILENT) cp .build/osx-x64/bin/shadercRelease tools/bin/darwin/shaderc
$(SILENT) $(MAKE) -C .build/projects/gmake-osx-x64 config=release -j 6 texturec
$(SILENT) cp .build/osx-x64/bin/texturecRelease tools/bin/darwin/texturec
$(SILENT) $(MAKE) -C .build/projects/gmake-osx-x64 config=release -j 6 texturev
$(SILENT) cp .build/osx-x64/bin/texturevRelease tools/bin/darwin/texturev
dist: clean dist-windows dist-linux dist-darwin