This library allow you to trigger functions at a specified time. Like a super setTimeout manager.
My idea was to make a web tecnologies based cartoon.
npm i chronologiejs
import { Chronologie, ChronologieEvent } from 'chronologiejs'
// declare ChronologieJS
const chronologie = new Chronologie()
// declare events you want to trigger
const event1 = new ChronologieEvent( 100, callbackFunction1)
const event2 = new ChronologieEvent( 1500, callbackFunction2)
// add events to the event pool
chronologie.addEvent(event1)
chronologie.addEvent(event2)
// start processing the events pool
chronologie.start()
// stop processing the events pool
chronologie.stop()
// stop and start processing the events pool
chronologie.restart()
Chronologie
: The core of the library
ChronologieEvent
: Event object used to declare your event. Parameters are the timer in milliseconds and the callback function
addEvent
: Add an event declared with ChronologieEvent
to the event pool
start
: start processing the event pool
stop
: stop processing the event pool
restart
: stop and start processing the event pool
All your declared events have a callback function. When you call the start
method, the pool will be processed. when the time you configured in an event is reached, the callback function is triggered.
It's a function made by yourself. In this function you can do what you need : manipulate the DOM, play a sound, etc
function playASound() {
const mediaElement = document.querySelector('#sound-element')
mediaElement.volume = 0.30
mediaElement.currentTime = 0
mediaElement.play()
}
const myEvent = new ChronologieEvent( 1500, playASound)
chronologie.addEvent(myEvent)
This project is licensed under the MIT License - see the LICENSE.md file for details