SDL raycasting
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maps
.gitignore
Makefile
README.md
draw.c
get_map.c
get_next_line.c
get_next_line.h
key.c
main.c
raycasting.c
wolf3d.h

README.md

Wolf 3D

An old project.

It's a simple raycasting game using SDL.

Dependencies

This project uses SDL 1.2 https://www.libsdl.org/

 sudo apt-get install libsdl1.2-dev libsdl-ttf2.0-dev libsdl-image1.2-dev

Usage

wolf3d MAP

Example

./wolf3d maps/map1.wolf3d

Map format

Plain text

1 for a wall

0 for a space