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Fix bug related to once animations #7

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merged 2 commits into from Jul 26, 2021

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thedodd
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@thedodd thedodd commented Jul 23, 2021

If we do not set self.current_frame = 0; when a Once animation has finished, then the animation is never able to be executed again.

With this update, the animation is able to be properly restarted next time the Play component is added to the corresponding entity.

If we do not set `self.current_frame = 0;` when a `Once` animation has finished, then the animation is never able to be executed again.

With this update, the animation is able to be properly restarted next time the `Play` component is added to the corresponding entity.
@jcornaz
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jcornaz commented Jul 25, 2021

Good catch, thanks :-)

Do you mind adding a test for this case? Otherwise don't worry I'll add it myself ;-)

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I added the test ;-)

Thanks @thedodd for your contribution ;-)

@jcornaz jcornaz enabled auto-merge (squash) July 26, 2021 08:20
@jcornaz jcornaz merged commit 4c7b5ad into jcornaz:main Jul 26, 2021
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thedodd commented Jul 26, 2021

@jcornaz thanks boss! Thanks for the great work here!

@thedodd thedodd deleted the bug-with-once-animations branch July 26, 2021 14:08
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2 participants