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chore(main): release 2.0.1 #58

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@github-actions github-actions bot commented May 17, 2022

🤖 I have created a release beep boop

2.0.1 (2022-05-18)

⚠ BREAKING CHANGES

  • deps: require bevy 0.7 (chore(deps)!: require bevy 0.7 #51)
  • All struct fields are now private
  • All enums are marked with #[non_exhaustive]
  • The constructor of AnimationPlugin is now private. Use AnimationPlugin::default() instead.
  • require rust 1.58
  • the mode field of SpriteSheetAnimation is no longer public
  • deps: the cargo feature warnings is removed, as it is no longer possible to add the animation as component by mistake
  • Remove Reflect implementation from SpriteSheetAnimation, AnimationMode and Frame
  • Update animation during the CoreStage::Update stage (feat!: Update animation during the CoreStage::Update stage #14)
  • The SpriteSheetAnimation is now an asset (feat!: The SpriteSheetAnimation is now an asset #4)
  • That will make possible to move the animation definition in the assets.

Features

  • add current_frame_index getter from animation state (#49) (1e30613)
  • add ping pong animation mode (#25) (76a6306)
  • add repeat-from animation mode (#40) (586859c)
  • Allow to reset animation (#8) (1d54790)
  • Create animaion from index range (46a0320)
  • create animation from iterator (#23) (6e670db)
  • Run animation once or repeated (0efff6b)
  • sprite-sheet animation (e13a69c)
  • The SpriteSheetAnimation is now an asset (#4) (2a895a5)
  • Update animation during the CoreStage::Update stage (#14) (2bcee87)

Bug Fixes

  • Fix project title in readme (1e3ddb1)
  • impossiblity to restart an animation ran with 'Once' mode (#7) (4c7b5ad)

refactor

  • Extract animation state into a dedicated component (7d9c9ac)

Performance

  • faster insertion/removal of the Play component by using SparseStorage (#34) (7f37562)

chore

  • All enums are marked with #[non_exhaustive] (249fc68)
  • All struct fields are now private (249fc68)
  • deps: require bevy 0.7 (#51) (4403388)
  • deps: require bevy version 0.6 (#15) (99da92b)
  • prepare release (517cc9b)
  • prepare release (0ac9a15)
  • reduce API surface (#27) (249fc68)
  • Remove Reflect implementation from SpriteSheetAnimation, AnimationMode and Frame (04af5e1)
  • require rust 1.58 (8acb6d2)
  • The constructor of AnimationPlugin is now private. Use AnimationPlugin::default() instead. (249fc68)

Documentation

  • changelog: remove reference to semver (bbc666d)
  • changelog: Update changelog format for release-please (1ebf47e)
  • examples: Add a demo (27bccf4)
  • examples: Add change animation example (#3) (00164ff)
  • hide deprecated members (89e02e8)
  • readme: add MSRV (0164227)
  • readme: add ping-pong to the list of animation modes (dfa1946)
  • readme: Clarify that SpriteSheetAnimation is a asset (and not a component) (d77209b)
  • readme: Credit author of the coin asset (d32180f)
  • readme: fix bevy compatiblity matrix (2bc89f7)
  • readme: improve format of the bevy compatibility matrix (6be327f)
  • readme: Minor updates after upgrade to bevy 0.6 (439c37d)
  • readme: Remove (broken) audit badge (f2e6dac)
  • readme: remove obsolete recomendation (9da0890)
  • readme: remove some unnecessary badges (1b00af4)
  • readme: remove version number from readme (54583e0)
  • readme: some rewording in readme (9f7f687)
  • readme: update bevy compatibility matrix (5de0b4b)
  • readme: Update contact section (edc6936)
  • readme: update version (91f9aba)
  • readme: Write a readme (694409c)

This PR was generated with Release Please. See documentation.

@github-actions github-actions bot force-pushed the release-please--branches--main--components--benimator branch from f358d8a to 6eaf61c Compare May 18, 2022 19:18
@github-actions github-actions bot changed the title chore(main): release 3.0.1 chore(main): release 2.0.1 May 18, 2022
@jcornaz jcornaz closed this May 18, 2022
@jcornaz jcornaz deleted the release-please--branches--main--components--benimator branch May 18, 2022 19:36
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