You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Nov 29, 2022. It is now read-only.
This makes sense for rapier, but as heron aims to proveide a simpler user-experience, it should override that default and enable the collision events for all type of bodies.
The text was updated successfully, but these errors were encountered:
Discussed in #137
rapier disable collision events for kinematic bodies by default (see: https://rapier.rs/docs/user_guides/bevy_plugin/colliders/#active-collision-types).
This makes sense for rapier, but as heron aims to proveide a simpler user-experience, it should override that default and enable the collision events for all type of bodies.
The text was updated successfully, but these errors were encountered: