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KineticJS is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.

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#Building the KineticJS Framework To build the framework, you need to have node installed. After that, run npm install in the main directory to install the node module dependencies.

To build a development version of the framework, run grunt dev. To run a full build, which also produces the minified version and the individually minified modules for the custom build, run grunt full. You can also run grunt beta to generate a beta version.

If you add a file in the src directory, be sure to add the filename to the sourceFiles array variable in Gruntfile.js.

#Testing

Build Status

KineticJS uses Mocha for testing. If you haven't already, be sure to install the npm packages by running npm install in the project directory. Before testing you have to build KineticJS by running grunt dev.The KineticJS tests must be run on a web server, so you also need to run node server.js in the project directory to start the node server. Once the server is running, open http://localhost:8080/test/runner.html to run the tests in your favorite browser. To run the tests in PhantomJS, run mocha-phantomjs test/runner.html in the console.

KineticJS is covered with hundreds of tests and well over a thousand assertions. KineticJS uses TDD (test driven development) which means that every new feature or bug fix is accompanied with at least one new test.

#Pull Requests I'd be happy to review any pull requests that may better the KineticJS project, in particular if you have a bug fix, enhancement, or a new shape (see src/shapes for examples). Before doing so, please first make sure that all of the tests pass.

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KineticJS is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.

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