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Clojure implementation of a dynamic programming problem about coins in a line game

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Coin Line Game

A simple 2-player game played as follows: An even number of coins is laid out in a row. Taking turns, each player removes the coin on one of the ends of the row. The object is to have the highest value in coins when all coins have been taken. Note that a greedy strategy of taking the largestvalue end coin is not sufficient.

Consider this situation:

5, 25, 10, 1

In this case, the player should take the 1 on the right end; after the opponent takes either the 5 or the 10, the player is guaranteed to get the 25. Simply taking the 5 “because it’s bigger” will result in the biggest coin going to the other player.

Algorithm

  1. If there are an even number of coins: Find the sum of all of the even-numbered coins, and all the odd-numbered coins. If the sum of the odd numbered coins is higher, take the leftmost coin; otherwise take the rightmost.

  2. Minimize loss/maximize gain by evaluating every single possiblity of running the application after either taking the first or the last coin (Implementation choppy and doesn't work well on large data sets).

Usage

Install Lein (https://gist.github.com/technomancy/2395913)

There are two text files, one with 10 numbers to test the algorithm and one with 10,000 numbers to run the program on.

To run: 'lein run filePath' from project directory

Example: lein run '/Users/jeet/Workspace/Clojure_projects/cs-441-coin-game/resources/10.txt'

License

Copyright © 2018 Jeet Das

Distributed under the Eclipse Public License either version 1.0 or any later version.

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Clojure implementation of a dynamic programming problem about coins in a line game

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