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Data aggregation for modded Minecraft powered by WebSockets and OpenComputers.

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OCSync

A simple data aggregator and control panel for Minecraft

The Problem

You are playing on a Minecraft server. You have nuclear power generation, items you want to keep eye on, and trains you want to automate.

Now, what if you can watch all of these, in one place, on any device? That is the goal of OCSync.

The Implementation

To do this, we need three things:

  • OpenComputers installed on a Minecraft server with Internet card support
  • A (here, it will be browser-based) interface to make data aggregation and control easy
  • A server that connects the two.

For endpoint communication, I feel that WebSockets is best; it allows for events to instantaneously be transmitted between client and server without spamming either with little delay.

As for each component, each will be developed as separate code-bases that can talk to each other seamlessly with WebSockets.

Considerations

  • Security. We don't want someone to be able to arbitrarily edit or access data, which would break data integrity and confidentiality.
  • Performance. While performance may not be a huge concern on the server-side, it is key on the Minecraft side. Don't send data unless needed, and cache when possible.
  • Reliability. We want this to work. No finagling when something sour happens. It should be set-and-forget. We also want it to be resilliant to potential abuse, further ensuring data and network avaiablity.
  • Flexibility. What if we want to add or remove components? What if we decide, on a whim, to add or remove a data source? We shouldn't have to re-design anything to make that happen.

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Data aggregation for modded Minecraft powered by WebSockets and OpenComputers.

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