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Game Introductory Cut-scene and Tutorial #6

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jeffreypersons opened this issue May 12, 2020 · 0 comments
Open

Game Introductory Cut-scene and Tutorial #6

jeffreypersons opened this issue May 12, 2020 · 0 comments
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animation Animating (ex: character rigging, state machines, transitions, ik solvers) art-assets Art content (ex: sprites, visual assets, environmental art, platforms) docs Documentation (ex: quick start guide, readme, env setup, dev guide) epic Set of related issues that make up a larger whole (ex: inventory system) game-ux Enhancing the player experience (smoother movement, visual cues) new-feature New feature of any kind (ex: specific part of a milestone)

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jeffreypersons commented May 12, 2020

Game Introductory Cut-scene and Tutorial

Should have an introduction detailing the backstory, setting the scene, and have some popups or something summarizing the key controls.

@jeffreypersons jeffreypersons added the epic Set of related issues that make up a larger whole (ex: inventory system) label May 12, 2020
@jeffreypersons jeffreypersons self-assigned this May 13, 2020
@jeffreypersons jeffreypersons changed the title Game Intro Game Introduction Cut-scene Aug 10, 2020
@jeffreypersons jeffreypersons changed the title Game Introduction Cut-scene Game Introduction Cut-scene and Tutorial Aug 10, 2020
@jeffreypersons jeffreypersons changed the title Game Introduction Cut-scene and Tutorial Game Introductory Cut-scene and Tutorial Aug 10, 2020
@jeffreypersons jeffreypersons added animation Animating (ex: character rigging, state machines, transitions, ik solvers) art-assets Art content (ex: sprites, visual assets, environmental art, platforms) docs Documentation (ex: quick start guide, readme, env setup, dev guide) game-ux Enhancing the player experience (smoother movement, visual cues) new-feature New feature of any kind (ex: specific part of a milestone) labels Aug 10, 2020
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animation Animating (ex: character rigging, state machines, transitions, ik solvers) art-assets Art content (ex: sprites, visual assets, environmental art, platforms) docs Documentation (ex: quick start guide, readme, env setup, dev guide) epic Set of related issues that make up a larger whole (ex: inventory system) game-ux Enhancing the player experience (smoother movement, visual cues) new-feature New feature of any kind (ex: specific part of a milestone)
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