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There is a "flaw" in the MoveIt! collision detection: It checks for collisions only at the trajectory key frames. If there is a collision in-between frames, it is not recognized.
A workaround for this should be found asap.
The text was updated successfully, but these errors were encountered:
There is a "flaw" in the MoveIt! collision detection: It checks for collisions only at the trajectory key frames. If there is a collision in-between frames, it is not recognized.
A workaround for this should be found asap.
The text was updated successfully, but these errors were encountered: