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frogger.py
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#! /usr/bin/env python
import pygame
import random as Random
from pygame.locals import *
from sys import exit
pygame.init()
pygame.font.init()
pygame.mixer.pre_init(44100, 32, 2, 4096)
font_name = pygame.font.get_default_font()
game_font = pygame.font.SysFont(font_name, 72)
info_font = pygame.font.SysFont(font_name, 24)
menu_font = pygame.font.SysFont(font_name, 36)
screen = pygame.display.set_mode((448,546), 0, 32)
# --- Carregando imagens ---
background_filename = './images/bg.png'
frog_filename = './images/sprite_sheets_up.png'
arrived_filename = './images/frog_arrived.png'
car1_filename = './images/car1.png'
car2_filename = './images/car2.png'
car3_filename = './images/car3.png'
car4_filename = './images/car4.png'
car5_filename = './images/car5.png'
plataform_filename = './images/tronco.png'
background = pygame.image.load(background_filename).convert()
sprite_sapo = pygame.image.load(frog_filename).convert_alpha()
sprite_arrived = pygame.image.load(arrived_filename).convert_alpha()
sprite_car1 = pygame.image.load(car1_filename).convert_alpha()
sprite_car2 = pygame.image.load(car2_filename).convert_alpha()
sprite_car3 = pygame.image.load(car3_filename).convert_alpha()
sprite_car4 = pygame.image.load(car4_filename).convert_alpha()
sprite_car5 = pygame.image.load(car5_filename).convert_alpha()
sprite_plataform = pygame.image.load(plataform_filename).convert_alpha()
# --- Carregando Efeitos Sonoros ---
hit_sound = pygame.mixer.Sound('./sounds/boom.wav')
agua_sound = pygame.mixer.Sound('./sounds/agua.wav')
chegou_sound = pygame.mixer.Sound('./sounds/success.wav')
trilha_sound = pygame.mixer.Sound('./sounds/guimo.wav')
pygame.display.set_caption('Frogger')
clock = pygame.time.Clock()
class Object():
def __init__(self,position,sprite):
self.sprite = sprite
self.position = position
def draw(self):
screen.blit(self.sprite,(self.position))
def rect(self):
return Rect(self.position[0],self.position[1],self.sprite.get_width(),self.sprite.get_height())
class Frog(Object):
def __init__(self,position,sprite_sapo):
self.sprite = sprite_sapo
self.position = position
self.lives = 3
self.animation_counter = 0
self.animation_tick = 1
self.way = "UP"
self.can_move = 1
def updateSprite(self,key_pressed):
if self.way != key_pressed:
self.way = key_pressed
if self.way == "up":
frog_filename = './images/sprite_sheets_up.png'
self.sprite = pygame.image.load(frog_filename).convert_alpha()
elif self.way == "down":
frog_filename = './images/sprite_sheets_down.png'
self.sprite = pygame.image.load(frog_filename).convert_alpha()
elif self.way == "left":
frog_filename = './images/sprite_sheets_left.png'
self.sprite = pygame.image.load(frog_filename).convert_alpha()
elif self.way == "right":
frog_filename = './images/sprite_sheets_right.png'
self.sprite = pygame.image.load(frog_filename).convert_alpha()
def moveFrog(self,key_pressed, key_up):
#Tem que fazer o if das bordas da tela ainda
#O movimento na horizontal ainda não ta certin
if self.animation_counter == 0 :
self.updateSprite(key_pressed)
self.incAnimationCounter()
if key_up == 1:
if key_pressed == "up":
if self.position[1] > 39:
self.position[1] = self.position[1]-13
elif key_pressed == "down":
if self.position[1] < 473:
self.position[1] = self.position[1]+13
if key_pressed == "left":
if self.position[0] > 2:
if self.animation_counter == 2 :
self.position[0] = self.position[0]-13
else:
self.position[0] = self.position[0]-14
elif key_pressed == "right":
if self.position[0] < 401:
if self.animation_counter == 2 :
self.position[0] = self.position[0]+13
else:
self.position[0] = self.position[0]+14
def animateFrog(self,key_pressed,key_up):
if self.animation_counter != 0 :
if self.animation_tick <= 0 :
self.moveFrog(key_pressed,key_up)
self.animation_tick = 1
else :
self.animation_tick = self.animation_tick - 1
def setPos(self,position):
self.position = position
def decLives(self):
self.lives = self.lives - 1
def cannotMove(self):
self.can_move = 0
def incAnimationCounter(self):
self.animation_counter = self.animation_counter + 1
if self.animation_counter == 3 :
self.animation_counter = 0
self.can_move = 1
def frogDead(self,game):
self.setPositionToInitialPosition()
self.decLives()
game.resetTime()
self.animation_counter = 0
self.animation_tick = 1
self.way = "UP"
self.can_move = 1
def setPositionToInitialPosition(self):
self.position = [207, 475]
def draw(self):
current_sprite = self.animation_counter * 30
screen.blit(self.sprite,(self.position),(0 + current_sprite, 0, 30, 30 + current_sprite))
def rect(self):
return Rect(self.position[0],self.position[1],30,30)
class Enemy(Object):
def __init__(self,position,sprite_enemy,way,factor):
self.sprite = sprite_enemy
self.position = position
self.way = way
self.factor = factor
def move(self,speed):
if self.way == "right":
self.position[0] = self.position[0] + speed * self.factor
elif self.way == "left":
self.position[0] = self.position[0] - speed * self.factor
class Plataform(Object):
def __init__(self,position,sprite_plataform,way):
self.sprite = sprite_plataform
self.position = position
self.way = way
def move(self,speed):
if self.way == "right":
self.position[0] = self.position[0] + speed
elif self.way == "left":
self.position[0] = self.position[0] - speed
class Game():
def __init__(self,speed,level):
self.speed = speed
self.level = level
self.points = 0
self.time = 30
self.gameInit = 0
def incLevel(self):
self.level = self.level + 1
def incSpeed(self):
self.speed = self.speed + 1
def incPoints(self,points):
self.points = self.points + points
def decTime(self):
self.time = self.time - 1
def resetTime(self):
self.time = 30
#Funções gerais
def drawList(list):
for i in list:
i.draw()
def moveList(list,speed):
for i in list:
i.move(speed)
def destroyEnemys(list):
for i in list:
if i.position[0] < -80:
list.remove(i)
elif i.position[0] > 516:
list.remove(i)
def destroyPlataforms(list):
for i in list:
if i.position[0] < -100:
list.remove(i)
elif i.position[0] > 448:
list.remove(i)
def createEnemys(list,enemys,game):
for i, tick in enumerate(list):
list[i] = list[i] - 1
if tick <= 0:
if i == 0:
list[0] = (40*game.speed)/game.level
position_init = [-55,436]
enemy = Enemy(position_init,sprite_car1,"right",1)
enemys.append(enemy)
elif i == 1:
list[1] = (30*game.speed)/game.level
position_init = [506, 397]
enemy = Enemy(position_init,sprite_car2,"left",2)
enemys.append(enemy)
elif i == 2:
list[2] = (40*game.speed)/game.level
position_init = [-80, 357]
enemy = Enemy(position_init,sprite_car3,"right",2)
enemys.append(enemy)
elif i == 3:
list[3] = (30*game.speed)/game.level
position_init = [516, 318]
enemy = Enemy(position_init,sprite_car4,"left",1)
enemys.append(enemy)
elif i == 4:
list[4] = (50*game.speed)/game.level
position_init = [-56, 280]
enemy = Enemy(position_init,sprite_car5,"right",1)
enemys.append(enemy)
def createPlataform(list,plataforms,game):
for i, tick in enumerate(list):
list[i] = list[i] - 1
if tick <= 0:
if i == 0:
list[0] = (30*game.speed)/game.level
position_init = [-100,200]
plataform = Plataform(position_init,sprite_plataform,"right")
plataforms.append(plataform)
elif i == 1:
list[1] = (30*game.speed)/game.level
position_init = [448, 161]
plataform = Plataform(position_init,sprite_plataform,"left")
plataforms.append(plataform)
elif i == 2:
list[2] = (40*game.speed)/game.level
position_init = [-100, 122]
plataform = Plataform(position_init,sprite_plataform,"right")
plataforms.append(plataform)
elif i == 3:
list[3] = (40*game.speed)/game.level
position_init = [448, 83]
plataform = Plataform(position_init,sprite_plataform,"left")
plataforms.append(plataform)
elif i == 4:
list[4] = (20*game.speed)/game.level
position_init = [-100, 44]
plataform = Plataform(position_init,sprite_plataform,"right")
plataforms.append(plataform)
def carChangeRoad(enemys):
enemy = Random.choice(enemys)
initialPosition = enemy.position[1]
choice = Random.randint(1,2)
if (choice % 2 == 0):
enemy.position[1] = enemy.position[1] + 39
else :
enemy.position[1] = enemy.position[1] - 39
if enemy.position[1] > 436:
enemy.position[1] = initialPosition
elif enemy.position[1] < 280:
enemy.position[1] = initialPosition
def frogOnTheStreet(frog,enemys,game):
for i in enemys:
enemyRect = i.rect()
frogRect = frog.rect()
if frogRect.colliderect(enemyRect):
hit_sound.play()
frog.frogDead(game)
def frogInTheLake(frog,plataforms,game):
#se o sapo esta sob alguma plataforma Seguro = 1
seguro = 0
wayPlataform = ""
for i in plataforms:
plataformRect = i.rect()
frogRect = frog.rect()
if frogRect.colliderect(plataformRect):
seguro = 1
wayPlataform = i.way
if seguro == 0:
agua_sound.play()
frog.frogDead(game)
elif seguro == 1:
if wayPlataform == "right":
frog.position[0] = frog.position[0] + game.speed
elif wayPlataform == "left":
frog.position[0] = frog.position[0] - game.speed
def frogArrived(frog,chegaram,game):
if frog.position[0] > 33 and frog.position[0] < 53:
position_init = [43,7]
createArrived(frog,chegaram,game,position_init)
elif frog.position[0] > 115 and frog.position[0] < 135:
position_init = [125,7]
createArrived(frog,chegaram,game,position_init)
elif frog.position[0] > 197 and frog.position[0] < 217:
position_init = [207,7]
createArrived(frog,chegaram,game,position_init)
elif frog.position[0] > 279 and frog.position[0] < 299:
position_init = [289,7]
createArrived(frog,chegaram,game,position_init)
elif frog.position[0] > 361 and frog.position[0] < 381:
position_init = [371,7]
createArrived(frog,chegaram,game,position_init)
else:
frog.position[1] = 46
frog.animation_counter = 0
frog.animation_tick = 1
frog.can_move = 1
def whereIsTheFrog(frog):
#Se o sapo ainda não passou da estrada
if frog.position[1] > 240 :
frogOnTheStreet(frog,enemys,game)
#Se o sapo chegou no rio
elif frog.position[1] < 240 and frog.position[1] > 40:
frogInTheLake(frog,plataforms,game)
#sapo chegou no objetivo
elif frog.position[1] < 40 :
frogArrived(frog,chegaram,game)
def createArrived(frog,chegaram,game,position_init):
sapo_chegou = Object(position_init,sprite_arrived)
chegaram.append(sapo_chegou)
chegou_sound.play()
frog.setPositionToInitialPosition()
game.incPoints(10 + game.time)
game.resetTime()
frog.animation_counter = 0
frog.animation_tick = 1
frog.can_move = 1
def nextLevel(chegaram,enemys,plataforms,frog,game):
if len(chegaram) == 5:
chegaram[:] = []
frog.setPositionToInitialPosition()
game.incLevel()
game.incSpeed()
game.incPoints(100)
game.resetTime()
trilha_sound.play(-1)
text_info = menu_font.render(('Press any button to start!'),1,(0,0,0))
gameInit = 0
while gameInit == 0:
for event in pygame.event.get():
if event.type == QUIT:
exit()
if event.type == KEYDOWN:
gameInit = 1
screen.blit(background, (0, 0))
screen.blit(text_info,(80,150))
pygame.display.update()
while True:
gameInit = 1
game = Game(3,1)
key_up = 1
frog_initial_position = [207,475]
frog = Frog(frog_initial_position,sprite_sapo)
enemys = []
plataforms = []
chegaram = []
#30 ticks == 1 segundo
#ticks_enemys = [120, 90, 120, 90, 150]
#ticks_plataforms = [90, 90, 120, 120, 60]
ticks_enemys = [30, 0, 30, 0, 60]
ticks_plataforms = [0, 0, 30, 30, 30]
ticks_time = 30
pressed_keys = 0
key_pressed = 0
while frog.lives > 0:
for event in pygame.event.get():
if event.type == QUIT:
exit()
if event.type == KEYUP:
key_up = 1
if event.type == KEYDOWN:
if key_up == 1 and frog.can_move == 1 :
key_pressed = pygame.key.name(event.key)
frog.moveFrog(key_pressed,key_up)
frog.cannotMove()
if not ticks_time:
ticks_time = 30
game.decTime()
else:
ticks_time -= 1
if game.time == 0:
frog.frogDead(game)
createEnemys(ticks_enemys,enemys,game)
createPlataform(ticks_plataforms,plataforms,game)
moveList(enemys,game.speed)
moveList(plataforms,game.speed)
whereIsTheFrog(frog)
nextLevel(chegaram,enemys,plataforms,frog,game)
text_info1 = info_font.render(('Level: {0} Points: {1}'.format(game.level,game.points)),1,(255,255,255))
text_info2 = info_font.render(('Time: {0} Lifes: {1}'.format(game.time,frog.lives)),1,(255,255,255))
screen.blit(background, (0, 0))
screen.blit(text_info1,(10,520))
screen.blit(text_info2,(250,520))
random = Random.randint(0,100)
if(random % 100 == 0):
carChangeRoad(enemys)
drawList(enemys)
drawList(plataforms)
drawList(chegaram)
frog.animateFrog(key_pressed,key_up)
frog.draw()
destroyEnemys(enemys)
destroyPlataforms(plataforms)
pygame.display.update()
time_passed = clock.tick(30)
while gameInit == 1:
for event in pygame.event.get():
if event.type == QUIT:
exit()
if event.type == KEYDOWN:
gameInit = 0
screen.blit(background, (0, 0))
text = game_font.render('GAME OVER', 1, (255, 0, 0))
text_points = game_font.render(('Pontuação: {0}'.format(game.points)),1,(255,0,0))
text_reiniciar = info_font.render('Pressione qualquer tecla para reiniciar!',1,(255,0,0))
screen.blit(text, (75, 120))
screen.blit(text_points,(10,170))
screen.blit(text_reiniciar,(70,250))
pygame.display.update()