Trianglify is a library that I wrote to generate nice SVG background images like this one:
It was inspired by btmills/geopattern, and uses d3.js to build the polygons and SVG and SVG filters for rendering. It also includes the colorbrewer color palette library to get you up and running quickly. It was written in a single day because I got fed up with Adobe Illustrator.
Official: http://qrohlf.com/trianglify
nixterrimus also made a nice demo app: link (source)
Trianglify is available via Bower
bower install trianglify
Or as a zip archive
https://github.com/qrohlf/trianglify/archive/gh-pages.zip
Or you can simply clone the repo
git clone https://github.com/qrohlf/trianglify.git
Or if you're using nodejs
npm install trianglify
Include d3 and trianglify.js
or trianglify.min.js
on your page:
<script src="http://d3js.org/d3.v3.min.js"></script>
<script src="trianglify.js"></script>
Create a new Trianglify instance and use it to generate patterns:
var t = new Trianglify();
var pattern = t.generate(800, 600); // svg width, height
pattern.svg // SVG DOM Node object
pattern.svgString // String representation of the svg element
pattern.base64 // Base64 representation of the svg element
pattern.dataUri // data-uri string
pattern.dataUrl // data-uri string wrapped in url() for use in css
pattern.append() // append pattern to <body>. Useful for testing.
For example, to generate a background for <body>
and apply it with inline CSS:
var t = new Trianglify();
var pattern = t.generate(document.body.clientWidth, document.body.clientHeight);
document.body.setAttribute('style', 'background-image: '+pattern.dataUrl);
a list of all the available colorbrewer palettes available can be found here, or you can specify your own
window.open(new Trianglify({
x_gradient: colorbrewer.PuOr[9],
noiseIntensity: 0,
cellsize: 90}).generate(700, 400).dataUri)
window.open(new Trianglify({
x_gradient: colorbrewer.YlGnBu[9],
y_gradient: colorbrewer.RdPu[9],
noiseIntensity: 0.1,
cellpadding: 10,
cellsize: 100}).generate(700, 400).dataUri);
window.open(new Trianglify({
cellpadding: 80,
cellsize: 200}).generate(700, 400).dataUri)
The constructor takes an optional options object where you can override the default values for Trianglify like so:
var t = new Trianglify({cellsize: 100, bleed: 150, ...});
The following configuration options are available:
option | usage | valid | default |
---|---|---|---|
cellsize | set how large the generated cells should be | integers > 0 | 150 |
bleed | set how far outside the visible area of the SVG points should be rendered | integers > 0 | cellsize |
cellpadding | set the minimum distance between each point | integers > 0 and < cellsize/2 | cellsize*0.1 |
noiseIntensity | set the opacity of the noise filter. This has a significant impact on SVG rendering time - set to 0 to disable. | 0 to 1 | 0.3 |
x_gradient | an array of colors to use to construct a gradient for the x-axis | array of colors in hexadecimal string format (i.e. ["#961E00", "#FF0000", "#EEEEEE"] ) |
random selection from colorbrewer palettes |
y_gradient | an array of colors to use to construct a gradient for the y-axis | array of colors in hexadecimal string format (i.e. ["#961E00", "#FF0000", "#EEEEEE"] ) |
x_gradient, brightened by a factor of 0.5 |
Pull requests are welcome! Fork the repo on Github.
Trianglify is licensed under the GPLv3 License. Happy hacking!
- Trianglify makes use of the excellent d3.js visualization library by Michael Bostock.
- Trianglify includes color specifications and designs developed by Cynthia Brewer (http://colorbrewer.org/).
- Trianglify uses the excellent (and free!) GitHub Pages for hosting.