Berserk 10
What's Changed
- Small Endgame Eval Patch by @jhonnold in #387
- QSearch TT Exact Results by @jhonnold in #388
- Disable late move pruning at root + improve ordering by @jhonnold in #390
- Adjust History Formula by @jhonnold in #391
- Corrent singular search results by @jhonnold in #392
- Reverse Futility Pruning Margin Tweak by @jhonnold in #393
- PGO for Update Script by @jhonnold in #394
- Remove History Pruning by @jhonnold in #395
- Remove Counter History Pruning by @jhonnold in #396
- 1024 Hidden Neurons by @jhonnold in #397
- RFP and Razoring Tweak by @jhonnold in #399
- EP square only when viable by @jhonnold in #400
- Return to 512 Hidden Neurons by @jhonnold in #402
- Separate promotions in tactical history on captures by @jhonnold in #403
- Accumulator update via Move by @jhonnold in #404
- Reduce more in NMP when there are no opponent threats by @jhonnold in #405
- Don't reduce more for previous PV moves by @jhonnold in #407
- Improve NNUE auto-vectorization and update logic by @jhonnold in #408
- Simplify NNUE Code by @jhonnold in #409
- 16 King Buckets by @jhonnold in #410
- Improving flag via GrandParent nodes. Adjust LMR to use a new formula + legal moves. by @jhonnold in #413
- Fix hashmove reference in code by @jhonnold in #414
Full Changelog: 9...10